Battle chronicle

our hero draws pieces against Rat King. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on D7.

Rat King falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's rook topples the knight on A4.

With dungeon cunning, Rat King brings the bishop to C5. With a steady hand, our hero brings the pawn to E3, and rat King's bishop advances from E7 to D8.

A clean strike: our hero's pawn topples the pawn on G3.

Rat King sets the pawn on C2, watching every square, and right after that without hurry or fear, our hero places the king on D2. From the dark, Rat King pushes the pawn to D5.

A clean strike: our hero's king topples the pawn on C2.

Rat King answers by moving the rook from D7 to B7, and right after that our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Rat King brings the knight to C7.

With a steady hand, our hero brings the knight to F4, while rat King's pawn advances from D5 to D4. From E3 to D4, our hero's pawn swallows Rat King's pawn.

Rat King sets the bishop on D6, watching every square; then without hurry or fear, our hero places the knight on E2. From the dark, Rat King pushes the knight to E6, and right after that our hero's pawn takes D5, leaving D4 behind.

Rat King answers by moving the pawn from G7 to G6. A clean strike: our hero's pawn topples the knight on E6.

With dungeon cunning, Rat King brings the king to F8. From E6 to F7, our hero's pawn swallows Rat King's pawn.

Rat King moves the king from F8 to F7 and topples our hero's pawn.

our hero advances the rook from A4 to D4. Check from Rat King: the rook plants itself on C7.

Without hurry or fear, our hero places the king on D1. From the dark, Rat King pushes the rook to D7; then our hero's king takes E1, leaving D1 behind.

Rat King answers by moving the bishop from D6 to F8. By taking the rook on D7, our hero drives Rat King into check.

In that instant, Backstab: one of Rat King's pieces vanishes without a trace.

With dungeon cunning, Rat King brings the king to E8, while with a steady hand, our hero brings the rook to B7. Rat King's king advances from E8 to D8.

From B7 to B6, our hero's rook swallows Rat King's pawn.

Rat King sets the king on C7, watching every square. Without hurry or fear, our hero places the bishop on E3, and right after that from the dark, Rat King pushes the pawn to G5.

our hero's bishop takes D4, leaving E3 behind; then rat King answers by moving the pawn from F5 to F4. our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Rat King brings the pawn to F3, and with a steady hand, our hero brings the knight to G3. Rat King's king advances from C7 to C8.

A clean strike: our hero's rook topples the pawn on F6.

Rat King gives check with the bishop on B4.

Without hurry or fear, our hero places the king on F2; then from the dark, Rat King pushes the bishop to C5. A clean strike: our hero's bishop topples the bishop on C5.

Rat King answers by moving the king from C8 to B7. From F6 to F3, our hero's rook swallows Rat King's pawn.

With dungeon cunning, Rat King brings the king to B8, while with a steady hand, our hero brings the knight to E4. Rat King's king advances from B8 to B7, and our hero advances the rook from F3 to F6.

Rat King sets the king on B8, watching every square. Without hurry or fear, our hero places the knight on D6, and right after that from the dark, Rat King pushes the king to A8.

our hero's rook takes F7, leaving F6 behind; then rat King answers by moving the king from A8 to B8. our hero gives check with the rook on B7.

With dungeon cunning, Rat King brings the king to A8. From A7, our hero's rook forces Rat King to defend.

Rat King's king advances from A8 to B8, while our hero advances the knight from D6 to B5. Rat King sets the king on C8, watching every square.

our hero gives check with the rook on C7.

From the dark, Rat King pushes the king to B8. our hero's bishop takes D6, leaving C5 behind, and right after that rat King answers by moving the king from B8 to A8.

our hero delivers the final mate from A7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 25 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
21 / 1
First capture
move 0
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 81% of the games on this floor.

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