Battle chronicle
our hero draws pieces against Rat King. The dungeon watches in silence.
Rat King moves its bishop from H6 to G5 and topples our hero's rook!
In the end, our hero delivers checkmate and Rat King flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the rook on D3.
Rat King sets the knight on A8, watching every square. From D3 to E4, our hero's pawn swallows Rat King's pawn.
From the dark, Rat King pushes the knight to B6. A clean strike: our hero's rook topples the pawn on H5.
Rat King answers by moving the pawn from G4 to G3. From H5 to G5, our hero's rook swallows Rat King's bishop.
Rat King gives check with the pawn on F2.
With a steady hand, our hero brings the king to E2. From the shadows, Backstab. Rat King loses a piece to our hero's blade.
Rat King advances to G5 and claims our rook.
our hero advances the bishop from F1 to H3; then rat King sets the bishop on F6, watching every square. Without hurry or fear, our hero places the bishop on F5, and right after that from the dark, Rat King pushes the pawn to D6.
From A1 to A5, our hero's rook swallows Rat King's pawn.
Rat King moves the bishop from F6 to B2 and topples our hero's pawn.
our hero slides the rook across the board, from A5 to A6. In that instant, Backstab: one of Rat King's pieces vanishes without a trace.
With dungeon cunning, Rat King brings the pawn to G2. With a steady hand, our hero brings the king to F2, while rat King's pawn advances from D6 to D5.
A clean strike: our hero's king topples the pawn on G2.
Rat King sets the king on F7, watching every square. From E4 to D5, our hero's pawn swallows Rat King's pawn.
From the dark, Rat King pushes the bishop to C1. A clean strike: our hero's pawn topples the pawn on C6.
Rat King answers by moving the bishop from C1 to D2. our hero slides the pawn across the board, from C6 to C7, while with dungeon cunning, Rat King brings the bishop to B4.
Promotion: on C8, our hero turns a pawn into a queen.
Rat King's bishop advances from B4 to E7; then our hero advances the queen from C8 to C7. Rat King sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the rook on A7.
From the dark, Rat King pushes the pawn to G5. And it is checkmate: our hero ends the game on E7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 42 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 6
- First capture
- move 0
- Skills used
- 2
Floor 10 statistics
Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 41% of the games on this floor.