Battle chronicle

A new legend is written: Alberto C. challenges Swarm on floor 26.

Alberto C. answers with fury: the queen leaps from D1 to D2 and captures the enemy queen.

In the end, Alberto C. delivers checkmate and Swarm flees the board.

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The battle, move by move

Alberto C. claims the enemy bishop by landing on F3.

Thanks to Stealth, Alberto C. fools Swarm on the board.

Swarm's pawn falls on C2 and tears the pawn from Alberto C.

Alberto C. slides the queen across the board, from D1 to E2. On C1, Swarm promotes and gains a reinforcing rook.

With a steady hand, Alberto C. brings the queen to D1. Swarm's rook advances from C1 to C2; then alberto C. advances the knight from B1 to A3.

After toppling the pawn on D2, Swarm threatens Alberto C.'s king.

Alberto C. claims the enemy queen by landing on D2.

From the dark, Swarm pushes the knight to B5. Alberto C.'s queen takes A5, leaving D2 behind. Check from Swarm: the rook plants itself on C1.

Alberto C. claims the enemy rook by landing on C1.

After toppling the rook on C1, Swarm threatens Alberto C.'s king.

With a steady hand, Alberto C. brings the king to E2. A cruel blow: Swarm's knight captures Alberto C.'s knight on A3.

Alberto C. claims the enemy knight by landing on A3.

Check from Swarm: the knight plants itself on C3.

Without hurry or fear, Alberto C. places the king on D3. Swarm gives check with the pawn on E4.

Checkmate! Alberto C. topples Swarm and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 59 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
4 / 4
Material captured (hero / opponent)
20 / 10
First capture
move 0
Skills used
1

Floor 26 statistics

Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 95% of the games on this floor.

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