Battle chronicle

our hero draws pieces against Walking Tomb. The dungeon watches in silence.

our hero's king lands on H6 and defeats Walking Tomb's queen!

The duel ends in a draw: our hero and Walking Tomb withdraw.

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The battle, move by move

A clean strike: our hero's knight topples the pawn on A3.

Walking Tomb's king advances from E8 to D8. our hero advances the rook from H1 to F1, and walking Tomb sets the knight on A5, watching every square.

Without hurry or fear, our hero places the rook on F3. From the dark, Walking Tomb pushes the pawn to H5. From F3 to D3, our hero's rook swallows Walking Tomb's pawn.

Walking Tomb answers by moving the knight from A5 to C6; then our hero slides the knight across the board, from A3 to C4. Check from Walking Tomb: the queen plants itself on H4.

With a steady hand, our hero brings the king to D2. Walking Tomb gives check with the bishop on C3.

A clean strike: our hero's king topples the bishop on C3.

Walking Tomb sets the pawn on F4, watching every square. From C4 to B6, our hero's knight swallows Walking Tomb's pawn.

Check from Walking Tomb: the queen plants itself on E1.

our hero's king takes C2, leaving C3 behind. Walking Tomb gives check with the queen on E2.

our hero slides the rook across the board, from D3 to D2. Walking Tomb's queen reaches E4 and threatens our hero's king.

With a steady hand, our hero brings the rook to D3. Check from Walking Tomb: the queen plants itself on C4.

our hero advances the rook from D3 to C3. Walking Tomb gives check with the knight on D4.

Without hurry or fear, our hero places the king on D2. Walking Tomb's queen reaches A2 and threatens our hero's king.

our hero's king takes D3, leaving D2 behind. Check from Walking Tomb: the queen plants itself on B1.

A clean strike: our hero's king topples the knight on D4.

Walking Tomb gives check with the queen on G1.

With a steady hand, our hero brings the king to E4. Walking Tomb's queen reaches G6 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on F4.

Check from Walking Tomb: the queen plants itself on F6.

Without hurry or fear, our hero places the king on G3. Walking Tomb captures the rook on C3 and puts our hero in check.

our hero's king takes H4, leaving G3 behind. Walking Tomb's queen reaches D4 and threatens our hero's king.

From H4 to H5, our hero's king swallows Walking Tomb's pawn.

Check from Walking Tomb: the queen plants itself on D1.

With a steady hand, our hero brings the king to H6. our hero activates Backstab and silently removes a threat from Walking Tomb.

Walking Tomb gives check with the queen on D6.

our hero advances the king from H6 to G7. Walking Tomb's queen reaches H6 and threatens our hero's king.

A clean strike: our hero's king topples the queen on H6.

From the dark, Walking Tomb pushes the king to C7. From D5, our hero's knight forces Walking Tomb to defend.

Walking Tomb answers by moving the king from C7 to C6, while our hero slides the knight across the board, from D5 to E3. With dungeon cunning, Walking Tomb brings the king to C7, and with a steady hand, our hero brings the king to G6.

Walking Tomb's king advances from C7 to B7, while our hero advances the king from G6 to F6. Walking Tomb sets the king on C8, watching every square.

Without hurry or fear, our hero places the knight on C4; then from the dark, Walking Tomb pushes the king to B8. our hero's king takes E5, leaving F6 behind, and right after that walking Tomb answers by moving the king from B8 to B7.

our hero slides the king across the board, from E5 to D6. With dungeon cunning, Walking Tomb brings the king to A6. A clean strike: our hero's king topples the pawn on D7.

Draw. The dungeon keeps the names of our hero and Walking Tomb.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
61
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
21 / 5
First capture
move 0
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 80% of the games on this floor.

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