Battle chronicle

The duel begins: our hero against Elder Treant on floor 29.

our hero answers with fury: the king leaps from D4 to E5 and captures the enemy queen.

Neither our hero nor Elder Treant claims victory. A draw on the board.

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The battle, move by move

our hero's knight takes E2, leaving G1 behind. Elder Treant answers by moving the rook from F5 to C5, while our hero slides the king across the board, from E1 to D1.

With dungeon cunning, Elder Treant brings the pawn to E5. With a steady hand, our hero brings the knight to C1.

Check from Elder Treant: the queen plants itself on H1.

our hero advances the king from D1 to D2. After toppling the knight on C1, Elder Treant threatens our hero's king.

Without hurry or fear, our hero places the king on D3. From the dark, Elder Treant pushes the queen to B2, while our hero's king takes E4, leaving D3 behind.

Check from Elder Treant: the queen plants itself on E2.

our hero slides the king across the board, from E4 to F5. our hero activates Backstab and silently removes a threat from Elder Treant.

Elder Treant gives check with the rook on C6.

With a steady hand, our hero brings the king to F4. Elder Treant's rook advances from C6 to C8; then our hero advances the king from F4 to G3.

Check from Elder Treant: the rook plants itself on G5.

Without hurry or fear, our hero places the king on F4, and from the dark, Elder Treant pushes the king to D8. our hero captures the enemy rook: the king leaps from F4 to G5.

Elder Treant answers by moving the queen from E2 to C4, and right after that our hero slides the king across the board, from G5 to F5. Check from Elder Treant: the queen plants itself on C2.

With a steady hand, our hero brings the king to E5. Elder Treant's rook advances from C8 to C3, and right after that our hero advances the king from E5 to D5.

Elder Treant's knight reaches C7 and threatens our hero's king.

Without hurry or fear, our hero places the king on D4. Check from Elder Treant: the knight plants itself on E6.

our hero's king takes E5, leaving D4 behind. our hero activates Backstab and silently removes a threat from Elder Treant.

Elder Treant gives check with the pawn on F6.

our hero captures the enemy pawn: the king leaps from E5 to F6.

With dungeon cunning, Elder Treant brings the queen to A2. With a steady hand, our hero brings the king to E5.

Check from Elder Treant: the queen plants itself on E2.

our hero advances the king from E5 to D4. Elder Treant gives check with the queen on E5.

our hero claims the enemy queen by landing on E5.

Elder Treant's pawn reaches D6 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E5 to D6.

Elder Treant answers by moving the rook from C3 to C2. our hero slides the king across the board, from D6 to D5; then with dungeon cunning, Elder Treant brings the rook to C6.

our hero captures the enemy rook: the king leaps from D5 to C6.

Elder Treant's king advances from D8 to E7. our hero claims the enemy pawn by landing on B6.

Elder Treant sets the king on D8, watching every square. our hero captures the enemy pawn: the king leaps from B6 to A5.

From the dark, Elder Treant pushes the pawn to H5, and our hero's king takes B4, leaving A5 behind. Elder Treant answers by moving the pawn from H5 to H4.

our hero slides the king across the board, from B4 to C3, and right after that with dungeon cunning, Elder Treant brings the king to C7. With a steady hand, our hero brings the king to D2; then elder Treant's king advances from C7 to B7.

our hero advances the king from D2 to E3. Elder Treant sets the king on A6, watching every square, and without hurry or fear, our hero places the king on F2.

From the dark, Elder Treant pushes the king to B7, while our hero's king takes G2, leaving F2 behind. Elder Treant answers by moving the king from B7 to B8.

our hero slides the king across the board, from G2 to H3; then with dungeon cunning, Elder Treant brings the king to B7. our hero captures the enemy pawn: the king leaps from H3 to H4.

The duel ends in a draw: our hero and Elder Treant withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 12 s
Moves
65
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
24 / 3
First capture
move 4
Skills used
2

Floor 29 statistics

Against Elder Treant, heroes have won 23% of 66 finished games (15 wins, 45 losses, 6 draws). Average length: 27 moves. Average game time: 1 min 31 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 86% of the games on this floor.

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