Battle chronicle

A new legend is written: our hero challenges Elder Treant on floor 29.

our hero answers with fury: the pawn leaps from B3 to C4 and captures the enemy rook.

In the end, our hero delivers checkmate and Elder Treant flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Elder Treant sets the queen on C5, watching every square. our hero captures the enemy pawn: the pawn leaps from A2 to B3.

From the dark, Elder Treant pushes the pawn to D3. our hero claims the enemy pawn by landing on D3.

Elder Treant answers by moving the rook from E4 to C4. our hero captures the enemy rook: the pawn leaps from B3 to C4.

With dungeon cunning, Elder Treant brings the rook to H5. With a steady hand, our hero brings the pawn to B3, and right after that elder Treant's pawn advances from D7 to D5.

our hero captures the enemy pawn: the pawn leaps from C4 to D5.

In that instant, Backstab: one of Elder Treant's pieces vanishes without a trace.

Elder Treant sets the knight on C5, watching every square. Without hurry or fear, our hero places the pawn on D4, and from the dark, Elder Treant pushes the knight to A4.

our hero captures the enemy knight: the pawn leaps from B3 to A4.

Elder Treant answers by moving the king from E8 to F7, and right after that our hero slides the queen across the board, from D1 to B3. With dungeon cunning, Elder Treant brings the rook to H8.

our hero captures the pawn on C6 and leaves Elder Treant in check.

Elder Treant's king advances from F7 to G7, and right after that our hero advances the pawn from D4 to D5. Elder Treant sets the rook on A8, watching every square.

our hero gives check with the bishop on B2.

From the dark, Elder Treant pushes the king to G6. From D3, our hero's queen forces Elder Treant to defend.

Elder Treant answers by moving the king from G6 to F7. Check: our hero tightens the net by bringing the queen to F5.

With dungeon cunning, Elder Treant brings the king to E8. our hero gives check with the queen on H5.

Elder Treant's king advances from E8 to D8. From F6, our hero's bishop forces Elder Treant to defend.

Elder Treant sets the king on C8, watching every square. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 37 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0
Skills used
1

Floor 29 statistics

Against Elder Treant, heroes have won 23% of 66 finished games (15 wins, 45 losses, 6 draws). Average length: 27 moves. Average game time: 1 min 31 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 62% of the games on this floor.

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