Battle chronicle
In the depths of Cursed forest, our hero faces Elder Treant.
our hero answers with fury: the knight leaps from H3 to F4 and captures the enemy queen.
In the end, our hero delivers checkmate and Elder Treant flees the board.
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The battle, move by move
From C2 to B3, our hero's pawn swallows Elder Treant's knight.
Thanks to Stealth, our hero fools Elder Treant on the board.
With dungeon cunning, Elder Treant brings the king to D8. A clean strike: our hero's pawn topples the pawn on A3.
Elder Treant's queen advances from C7 to F4, and our hero advances the knight from G1 to H3. Elder Treant sets the rook on F6, watching every square.
A clean strike: our hero's knight topples the queen on F4.
Elder Treant advances to F4 and claims our knight.
our hero's pawn takes E3, leaving E2 behind. Elder Treant captures the bishop on F1 and puts our hero in check.
A clean strike: our hero's rook topples the rook on F1.
With dungeon cunning, Elder Treant brings the knight to C5. From F1 to F6, our hero's rook swallows Elder Treant's rook.
Elder Treant moves the pawn from G7 to F6 and topples our hero's rook.
A clean strike: our hero's pawn topples the pawn on D4.
From the shadows, Backstab. Elder Treant loses a piece to our hero's blade.
Elder Treant's knight reaches D3 and threatens our hero's king.
Without hurry or fear, our hero places the king on E2. From the dark, Elder Treant pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.
Elder Treant answers by moving the pawn from C6 to C5. From E2 to D3, our hero's king swallows Elder Treant's knight.
With dungeon cunning, Elder Treant brings the bishop to E6. With a steady hand, our hero brings the queen to E1, and elder Treant's king advances from D8 to E8.
By taking the bishop on E6, our hero drives Elder Treant into check.
our hero activates Backstab and silently removes a threat from Elder Treant.
Elder Treant sets the king on F8, watching every square. Without hurry or fear, our hero places the queen on D7; then from the dark, Elder Treant pushes the pawn to A6.
our hero's bishop takes B2, leaving C1 behind. Elder Treant moves the pawn from C5 to D4 and topples our hero's pawn.
From F1, our hero's rook forces Elder Treant to defend.
With dungeon cunning, Elder Treant brings the king to G8, while with a steady hand, our hero brings the rook to E1. Elder Treant's king advances from G8 to H8.
And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 23 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 31 / 12
- First capture
- move 0
- Skills used
- 3
Floor 29 statistics
Against Elder Treant, heroes have won 23% of 66 finished games (15 wins, 45 losses, 6 draws). Average length: 27 moves. Average game time: 1 min 31 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 67% of the games on this floor.