Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the king leaps from C6 to B7 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

Slug's knight advances from G3 to F5. our hero claims the enemy pawn by landing on H6.

Slug's knight falls on H6 and tears the bishop from our hero.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the bishop to B4. our hero claims the enemy bishop by landing on B4.

Slug answers by moving the knight from H6 to F7, and our hero slides the king across the board, from D2 to C3. With dungeon cunning, Slug brings the knight to D6.

With a steady hand, our hero brings the pawn to E4. After toppling the pawn on E4, Slug threatens our hero's king.

our hero advances the king from C3 to C4. Slug gives check with the pawn on D5.

Without hurry or fear, our hero places the king on B5. Slug's knight reaches D6 and threatens our hero's king.

our hero's king takes C6, leaving B5 behind. Slug answers by moving the pawn from G4 to G3. our hero claims the enemy pawn by landing on G3.

With dungeon cunning, Slug brings the pawn to D4. With a steady hand, our hero brings the pawn to B5; then slug's pawn advances from E5 to E4.

our hero advances the pawn from B5 to B6, and right after that slug sets the pawn on H6, watching every square. Without hurry or fear, our hero places the pawn on B7.

A cruel blow: Slug's knight captures our hero's pawn on B7.

our hero claims the enemy knight by landing on B7.

Slug answers by moving the pawn from E4 to E3, and our hero slides the king across the board, from B7 to B6. With dungeon cunning, Slug brings the pawn to E5.

With a steady hand, our hero brings the king to B5, and right after that slug's king advances from E8 to F7. our hero advances the king from B5 to C4; then slug sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the pawn to H5, and our hero's king takes E2, leaving D3 behind.

Slug answers by moving the king from F6 to G7, while our hero slides the pawn across the board, from C2 to C3. Slug's pawn reaches D3 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E2 to D3.

Slug's king advances from G7 to F7. our hero claims the enemy pawn by landing on E3.

Slug sets the pawn on E6, watching every square, and without hurry or fear, our hero places the king on E4. From the dark, Slug pushes the king to F6, while our hero's pawn takes C4, leaving C3 behind.

Slug answers by moving the king from F6 to G6, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Slug brings the king to F6.

With a steady hand, our hero brings the pawn to C6, and right after that slug's king advances from F6 to E7. our hero advances the king from E4 to D3; then slug sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the pawn to H4. our hero captures the enemy pawn: the pawn leaps from G3 to H4.

Slug answers by moving the king from D8 to C8, while our hero slides the king across the board, from C4 to C5. With dungeon cunning, Slug brings the king to C7.

With a steady hand, our hero brings the pawn to H5; then slug's pawn advances from E5 to E4. our hero advances the pawn from H5 to H6, and right after that slug sets the pawn on E3, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the pawn to E2. our hero's pawn crowns on H8 and becomes a queen.

On E1, Slug promotes and gains a reinforcing queen.

Check: our hero tightens the net by bringing the queen to G7.

With dungeon cunning, Slug brings the king to D8. And it is checkmate: our hero ends the game on D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
12 / 5
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 66% of the games on this floor.

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