Battle chronicle
The duel begins: our hero against Alpha Bat on floor 8.
our hero's knight lands on D4 and defeats Alpha Bat's rook!
The duel ends in a draw: our hero and Alpha Bat withdraw.
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The battle, move by move
our hero slides the rook across the board, from A1 to B1. A cruel blow: Alpha Bat's pawn captures our hero's pawn on C2.
With a steady hand, our hero brings the rook to B2, and right after that alpha Bat's rook advances from F5 to D5. our hero captures the enemy pawn: the rook leaps from B2 to C2.
Alpha Bat sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Alpha Bat pushes the king to G8.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Alpha Bat answers by moving the knight from D7 to B6, while our hero slides the rook across the board, from C2 to C6. With dungeon cunning, Alpha Bat brings the bishop to E6.
our hero captures the enemy knight: the rook leaps from C6 to B6.
Alpha Bat's pawn advances from F4 to F3. our hero claims the enemy pawn by landing on H3.
Alpha Bat sets the bishop on F8, watching every square, and without hurry or fear, our hero places the knight on G5. A cruel blow: Alpha Bat's rook captures our hero's pawn on D4.
our hero claims the enemy bishop by landing on E6.
Alpha Bat answers by moving the pawn from E4 to E3. our hero captures the enemy rook: the knight leaps from E6 to D4.
After toppling the pawn on D2, Alpha Bat threatens our hero's king.
our hero claims the enemy pawn by landing on D2.
Alpha Bat's pawn advances from D6 to D5. our hero advances the knight from D4 to E6; then alpha Bat sets the bishop on G7, watching every square.
our hero gives check with the rook on B8.
From the dark, Alpha Bat pushes the king to F7. From D8, our hero's knight forces Alpha Bat to defend.
Alpha Bat answers by moving the king from F7 to G6. Check: our hero tightens the net by bringing the rook to B6.
With dungeon cunning, Alpha Bat brings the king to H7. With a steady hand, our hero brings the king to D3; then alpha Bat's king advances from H7 to H8.
our hero advances the knight from D8 to E6, and right after that alpha Bat sets the bishop on F8, watching every square. our hero captures the enemy bishop: the knight leaps from E6 to F8.
From the dark, Alpha Bat pushes the pawn to E5, while our hero's rook takes B7, leaving B6 behind. Alpha Bat answers by moving the king from H8 to G8, and our hero slides the knight across the board, from F8 to G6.
Alpha Bat gives check with the pawn on E4.
With a steady hand, our hero brings the king to D4, and right after that alpha Bat's pawn advances from E4 to E3. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Alpha Bat sets the pawn on H3, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Alpha Bat pushes the pawn to F2.
our hero captures the enemy pawn: the bishop leaps from E3 to F2.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 58 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 20 / 3
- First capture
- move 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 239 finished games (99 wins, 77 losses, 63 draws). Average length: 46 moves. Average game time: 2 min 41 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 56% of the games on this floor.