Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on G5.
Alpha Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero gives check with the rook on A8.
With dungeon cunning, Alpha Bat brings the knight to B8. By taking the knight on B8, our hero drives Alpha Bat into check.
Alpha Bat's king advances from E8 to D7. A clean strike: our hero's knight topples the pawn on H3.
Alpha Bat sets the pawn on D5, watching every square. From C1 to F4, our hero's bishop swallows Alpha Bat's pawn.
From the dark, Alpha Bat pushes the bishop to G5. A clean strike: our hero's bishop topples the bishop on G5.
Alpha Bat answers by moving the bishop from F7 to G8. From B8 to G8, our hero's rook swallows Alpha Bat's bishop.
Alpha Bat moves the rook from F5 to G5 and topples our hero's bishop.
A clean strike: our hero's knight topples the rook on G5.
Check from Alpha Bat: the pawn plants itself on D2.
From E1 to D2, our hero's king swallows Alpha Bat's pawn.
Alpha Bat sets the king on C7, watching every square; then without hurry or fear, our hero places the rook on G6. From the dark, Alpha Bat pushes the king to B8, and right after that our hero's knight takes F7, leaving G5 behind.
Check from Alpha Bat: the pawn plants itself on E3.
our hero slides the king across the board, from D2 to D3, while with dungeon cunning, Alpha Bat brings the king to C7. From D3 to D4, our hero's king swallows Alpha Bat's pawn.
Alpha Bat's king advances from C7 to B7. A clean strike: our hero's king topples the pawn on E3.
Alpha Bat sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the knight on D6. From the dark, Alpha Bat pushes the king to A8; then our hero's knight takes C8, leaving D6 behind.
Alpha Bat answers by moving the pawn from E7 to E5, and right after that our hero slides the rook across the board, from G6 to H6. With dungeon cunning, Alpha Bat brings the pawn to E4.
A clean strike: our hero's rook topples the pawn on H4.
Alpha Bat's king advances from A8 to B8. our hero advances the knight from C8 to D6, and alpha Bat sets the king on A7, watching every square.
Without hurry or fear, our hero places the rook on G4. From the dark, Alpha Bat pushes the king to A8, and right after that our hero's rook takes G7, leaving G4 behind.
Alpha Bat gives check with the pawn on D4.
A clean strike: our hero's king topples the pawn on D4.
With dungeon cunning, Alpha Bat brings the pawn to E3. With a steady hand, our hero brings the pawn to H4, and alpha Bat's king advances from A8 to B8.
our hero advances the pawn from H4 to H5, while alpha Bat sets the king on A8, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Alpha Bat pushes the king to B8; then our hero's pawn takes H7, leaving H6 behind. Alpha Bat answers by moving the king from B8 to A8.
Mate. our hero's queen on H8 leaves Alpha Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 40 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 21 / 3
- First capture
- move 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 239 finished games (99 wins, 77 losses, 63 draws). Average length: 46 moves. Average game time: 2 min 41 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 59% of the games on this floor.