Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

With an adventurer's precision, our hero takes the rival rook on D2.

Draw. The dungeon keeps the names of our hero and Alpha Bat.

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The battle, move by move

From G1 to H3, our hero's knight swallows Alpha Bat's pawn.

Alpha Bat's rook advances from D3 to D2. A clean strike: our hero's knight topples the bishop on F4.

Alpha Bat gives check with the knight on F3.

Without hurry or fear, our hero places the king on F1. Alpha Bat moves the bishop from D6 to F4 and topples our hero's knight.

our hero's king takes G2, leaving F1 behind. Check from Alpha Bat: the knight plants itself on H4.

our hero slides the king across the board, from G2 to F1, and with dungeon cunning, Alpha Bat brings the rook to D3. With a steady hand, our hero brings the king to E2.

Alpha Bat's rook reaches E3 and threatens our hero's king.

our hero advances the king from E2 to D2. Check from Alpha Bat: the knight plants itself on F3.

Without hurry or fear, our hero places the king on D1. Alpha Bat gives check with the rook on E1.

our hero's king takes C2, leaving D1 behind. Alpha Bat's pawn reaches D3 and threatens our hero's king.

our hero slides the king across the board, from C2 to C3, while with dungeon cunning, Alpha Bat brings the knight to G1. With a steady hand, our hero brings the king to D4.

our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat's king advances from E8 to D8. A clean strike: our hero's king topples the pawn on D3.

Alpha Bat advances to H2 and claims our pawn.

Without hurry or fear, our hero places the king on D2. Check from Alpha Bat: the rook plants itself on E2.

our hero's king takes D1, leaving D2 behind. Alpha Bat gives check with the rook on D2.

From D1 to D2, our hero's king swallows Alpha Bat's rook.

With dungeon cunning, Alpha Bat brings the bishop to B8, while with a steady hand, our hero brings the king to E3. Check from Alpha Bat: the pawn plants itself on F4.

our hero advances the king from E3 to E4; then alpha Bat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the king on D4, and right after that from the dark, Alpha Bat pushes the pawn to F5.

our hero's king takes D3, leaving D4 behind; then alpha Bat answers by moving the bishop from B8 to E5. our hero slides the king across the board, from D3 to D2.

With dungeon cunning, Alpha Bat brings the bishop to A1, and with a steady hand, our hero brings the king to E1. Alpha Bat's king advances from D8 to C7, while our hero advances the king from E1 to F1.

In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

Alpha Bat sets the pawn on E5, watching every square; then without hurry or fear, our hero places the king on E2. From the dark, Alpha Bat pushes the bishop to C3, and right after that our hero's king takes D3, leaving E2 behind.

Alpha Bat answers by moving the pawn from D7 to D5. From D3 to C3, our hero's king swallows Alpha Bat's bishop.

With dungeon cunning, Alpha Bat brings the king to D6. With a steady hand, our hero brings the king to B4, and alpha Bat's pawn advances from E5 to E4.

our hero advances the king from B4 to C3. Alpha Bat sets the king on C5, watching every square, and right after that without hurry or fear, our hero places the king on D2.

From the dark, Alpha Bat pushes the king to C6; then our hero's king takes E2, leaving D2 behind. Alpha Bat gives check with the pawn on F3.

our hero slides the king across the board, from E2 to E3, and with dungeon cunning, Alpha Bat brings the king to D7. With a steady hand, our hero brings the king to F4, while alpha Bat's king advances from D7 to D6.

A clean strike: our hero's king topples the pawn on F5.

Alpha Bat sets the king on C6, watching every square; then without hurry or fear, our hero places the king on E5. From the dark, Alpha Bat pushes the pawn to E3, and right after that our hero's king takes F4, leaving E5 behind.

Alpha Bat answers by moving the pawn from E3 to E2. From F4 to F3, our hero's king swallows Alpha Bat's pawn.

Alpha Bat's pawn crowns on E1 and a hostile bishop is born.

With a steady hand, our hero brings the king to E2. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

Alpha Bat's king advances from C6 to D7. our hero advances the pawn from F2 to F4, and right after that alpha Bat sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on E3. Alpha Bat gives check with the pawn on D4.

From E3 to D4, our hero's king swallows Alpha Bat's pawn.

Alpha Bat answers by moving the king from E6 to F5, and our hero slides the king across the board, from D4 to D3. Alpha Bat advances to F4 and claims our pawn.

Neither our hero nor Alpha Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 17 s
Moves
80
How it ended
draw
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
16 / 5
First capture
move 0
Skills used
3

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 236 finished games (97 wins, 77 losses, 62 draws). Average length: 46 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (80 moves) lasted longer than 86% of the games on this floor.

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