Battle chronicle
In the depths of Crypt, our hero faces Walking Tomb.
Walking Tomb moves its queen from A1 to C1 and topples our hero's bishop!
Checkmate. Walking Tomb defeats our hero on this floor.
Loading…
The battle, move by move
From F1 to D3, our hero's bishop swallows Walking Tomb's pawn.
Walking Tomb's pawn advances from A3 to A2. our hero advances the king from E1 to D1, while walking Tomb sets the bishop on C6, watching every square.
Without hurry or fear, our hero places the pawn on F4. Check from Walking Tomb: the bishop plants itself on A4.
our hero's king takes E1, leaving D1 behind. Walking Tomb answers by moving the queen from B6 to B7, and right after that our hero slides the knight across the board, from G1 to E2.
With dungeon cunning, Walking Tomb brings the king to D8. A clean strike: our hero's knight topples the knight on D4.
In that instant, Backstab: one of Walking Tomb's pieces vanishes without a trace.
Walking Tomb's pawn crowns on A1 and a hostile queen is born.
our hero advances the bishop from D3 to C2; then walking Tomb sets the pawn on D6, watching every square. Without hurry or fear, our hero places the king on D1, and right after that from the dark, Walking Tomb pushes the knight to E4.
From D4 to F5, our hero's knight swallows Walking Tomb's pawn.
Check from Walking Tomb: the knight plants itself on C3.
our hero slides the king across the board, from D1 to E1. Walking Tomb captures the bishop on C1 and puts our hero in check.
With a steady hand, our hero brings the king to F2. Walking Tomb captures the pawn on D2 and puts our hero in check.
our hero advances the king from F2 to G3. Check from Walking Tomb: the queen plants itself on G2.
Without hurry or fear, our hero places the king on H4. Walking Tomb gives check with the queen on F2.
our hero's king takes H5, leaving H4 behind. From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.
Walking Tomb's edge falls on G6 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 1 s
- Moves
- 28
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 2
- Material captured (hero / opponent)
- 5 / 4
- First capture
- move 0
- Skills used
- 2
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (28 moves) lasted longer than 44% of the games on this floor.