Battle chronicle
our hero draws pieces against Walking Tomb. The dungeon watches in silence.
Walking Tomb advances its bishop to F5 and claims our knight.
Walking Tomb falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
A clean strike: our hero's rook topples the knight on A3.
Walking Tomb's knight advances from D5 to E7. From A3 to D3, our hero's rook swallows Walking Tomb's pawn.
Walking Tomb sets the knight on C6, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Walking Tomb pushes the king to F7.
From F3 to D4, our hero's knight swallows Walking Tomb's pawn.
Walking Tomb answers by moving the pawn from F5 to F4; then our hero slides the knight across the board, from D4 to F5. With dungeon cunning, Walking Tomb brings the pawn to D5.
With a steady hand, our hero brings the rook to G1, and walking Tomb's king advances from F7 to E8. our hero advances the rook from G1 to G7.
Walking Tomb advances to F5 and claims our knight.
From D3 to D5, our hero's rook swallows Walking Tomb's pawn.
From the dark, Walking Tomb pushes the bishop to E6; then our hero's rook takes D1, leaving D5 behind. Walking Tomb answers by moving the bishop from E6 to F7, and right after that our hero slides the king across the board, from E1 to F2.
With dungeon cunning, Walking Tomb brings the pawn to B5. From E1, our hero's rook forces Walking Tomb to defend.
Walking Tomb's king advances from E8 to D7. By taking the bishop on F7, our hero drives Walking Tomb into check.
Walking Tomb sets the king on C8, watching every square; then without hurry or fear, our hero places the king on F3. In that instant, Backstab: one of Walking Tomb's pieces vanishes without a trace.
Check from Walking Tomb: the knight plants itself on E5.
our hero's king takes F2, leaving F3 behind; then walking Tomb answers by moving the knight from E5 to D7. Check: our hero tightens the net by bringing the rook to C1.
With dungeon cunning, Walking Tomb brings the king to D8, and with a steady hand, our hero brings the rook to B1. Walking Tomb's king advances from D8 to E8, while our hero advances the rook from F7 to H7.
our hero activates Backstab and silently removes a threat from Walking Tomb.
Walking Tomb sets the knight on E5, watching every square. From B1 to B5, our hero's rook swallows Walking Tomb's pawn.
From the dark, Walking Tomb pushes the pawn to B6. A clean strike: our hero's rook topples the pawn on B6.
Walking Tomb answers by moving the king from E8 to D8. Mate. our hero's rook on B8 leaves Walking Tomb with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
- Skills used
- 2
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 60% of the games on this floor.