Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero's queen lands on H5 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

From F2 to E3, our hero's pawn swallows Spider's pawn.

Spider answers by moving the king from E8 to D7; then our hero slides the king across the board, from E1 to E2. Check from Spider: the knight plants itself on G3.

With a steady hand, our hero brings the king to F3, and spider's king advances from D7 to E6. A clean strike: our hero's king topples the knight on G3.

Spider sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the king to D6; then our hero's king takes F5, leaving G4 behind.

Spider answers by moving the pawn from A6 to A5, and right after that our hero slides the king across the board, from F5 to G6. With dungeon cunning, Spider brings the pawn to F5.

A clean strike: our hero's king topples the pawn on F5.

Spider's king advances from D6 to D5. our hero advances the king from F5 to G5, and spider sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the king to C6. From F5 to E5, our hero's king swallows Spider's pawn.

Spider answers by moving the king from C6 to C7; then our hero slides the king across the board, from E5 to E6. With dungeon cunning, Spider brings the king to B8.

From E6 to E7, our hero's king swallows Spider's pawn.

Spider's king advances from B8 to C8. our hero advances the pawn from E3 to E4, while spider sets the pawn on A2, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to B8; then our hero's pawn takes E6, leaving E5 behind.

Spider answers by moving the king from B8 to B7, and right after that our hero slides the king across the board, from E7 to D6. With dungeon cunning, Spider brings the king to A7.

With a steady hand, our hero brings the pawn to E7, while spider's king advances from A7 to B7. Promotion: on E8, our hero turns a pawn into a queen.

Spider sets the king on B6, watching every square; then without hurry or fear, our hero places the king on D5. Spider's pawn crowns on A1 and a hostile knight is born.

our hero's king takes D4, leaving D5 behind. Spider answers by moving the pawn from A5 to A4.

A clean strike: our hero's king topples the pawn on C3.

With dungeon cunning, Spider brings the knight to B3. With a steady hand, our hero brings the king to B2, and spider's king advances from B6 to C7.

our hero advances the king from B2 to A3, while spider sets the knight on D4, watching every square. From A3 to A4, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the knight to F5; then our hero's queen takes F8, leaving E8 behind. Spider answers by moving the knight from F5 to H6, and right after that our hero slides the queen across the board, from F8 to H8.

With dungeon cunning, Spider brings the knight to F5. With a steady hand, our hero brings the queen to H6, while spider's knight advances from F5 to G3.

our hero advances the queen from H6 to H3, and spider sets the knight on H5, watching every square. A clean strike: our hero's queen topples the knight on H5.

From the dark, Spider pushes the king to D6, and right after that our hero's pawn takes C4, leaving C2 behind. Spider answers by moving the king from D6 to D7.

our hero gives check with the queen on H7.

With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the pawn to C5, and spider's king advances from C8 to D8.

our hero advances the pawn from C5 to C6, while spider sets the king on C8, watching every square. Without hurry or fear, our hero places the king on A5.

From the dark, Spider pushes the king to B8; then our hero's king takes A6, leaving A5 behind. Spider answers by moving the king from B8 to C8, and right after that our hero slides the king across the board, from A6 to A7.

With dungeon cunning, Spider brings the king to D8. our hero gives check with the pawn on C7.

Spider's king advances from D8 to E8. Mate. our hero's queen on C8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 29 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 74% of the games on this floor.

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