Battle chronicle

The duel begins: Alberto C. against Alpha Bat on floor 8.

Alberto C.'s rook lands on C8 and defeats Alpha Bat's queen!

The duel ends in a draw: Alberto C. and Alpha Bat withdraw.

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The battle, move by move

Alberto C. slides the king across the board, from E1 to D2; then with dungeon cunning, Alpha Bat brings the knight to F8. With a steady hand, Alberto C. brings the bishop to B2, and right after that alpha Bat's bishop advances from F7 to E6.

Alberto C. captures the enemy pawn: the bishop leaps from B2 to D4.

Alpha Bat sets the rook on F6, watching every square. Alberto C. claims the enemy rook by landing on F6.

Alpha Bat's pawn reaches F3 and threatens Alberto C.'s king.

Alberto C.'s king takes E1, leaving D2 behind. Alpha Bat answers by moving the king from E8 to D8. Alberto C. claims the enemy pawn by landing on H4.

With dungeon cunning, Alpha Bat brings the bishop to G5. Alberto C. captures the enemy bishop: the bishop leaps from H4 to G5.

Alpha Bat's king advances from D8 to C8. Alberto C. claims the enemy pawn by landing on E7.

In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

Alpha Bat sets the king on B7, watching every square. Alberto C. captures the enemy knight: the bishop leaps from E7 to F8.

From the dark, Alpha Bat pushes the pawn to D5. Alberto C.'s bishop takes C5, leaving F8 behind. Alpha Bat's pawn reaches F2 and threatens Alberto C.'s king.

Alberto C. captures the enemy pawn: the king leaps from E1 to F2.

With dungeon cunning, Alpha Bat brings the pawn to H2, and right after that with a steady hand, Alberto C. brings the king to G2. On H1, Alpha Bat promotes and gains a reinforcing rook.

Alberto C. captures the enemy rook: the king leaps from G2 to H1.

Alpha Bat sets the king on C7, watching every square. Without hurry or fear, Alberto C. places the rook on C1, and from the dark, Alpha Bat pushes the king to D7.

Alberto C.'s bishop takes D4, leaving C5 behind, while alpha Bat answers by moving the king from D7 to E7. Check: Alberto C. tightens the net by bringing the rook to C7.

With dungeon cunning, Alpha Bat brings the king to D6; then with a steady hand, Alberto C. brings the rook to E7. Alpha Bat's pawn advances from D3 to D2, and right after that alberto C. advances the rook from E7 to G7.

On D1, Alpha Bat promotes and gains a reinforcing queen.

Without hurry or fear, Alberto C. places the rook on G1, while from the dark, Alpha Bat pushes the queen to C2. Alberto C.'s bishop takes F2, leaving D4 behind, and alpha Bat answers by moving the queen from C2 to C8.

From G3, Alberto C.'s bishop forces Alpha Bat to defend.

With dungeon cunning, Alpha Bat brings the king to C5. Check: Alberto C. tightens the net by bringing the rook to C1.

Alpha Bat's king advances from C5 to B6. Alberto C. captures the enemy queen: the rook leaps from C1 to C8.

Alpha Bat sets the king on B7, watching every square. Without hurry or fear, Alberto C. places the rook on C5, and from the dark, Alpha Bat pushes the king to A8.

Alberto C. captures the enemy pawn: the rook leaps from C5 to D5.

Alpha Bat answers by moving the pawn from E4 to E3, and right after that alberto C. slides the rook across the board, from D5 to E5. With dungeon cunning, Alpha Bat brings the pawn to E2.

Alberto C. captures the enemy pawn: the rook leaps from E5 to E2.

Alpha Bat's king advances from A8 to A7, and right after that alberto C. advances the rook from E2 to E6. Alpha Bat sets the king on B7, watching every square.

Alberto C. gives check with the rook on E7.

From the dark, Alpha Bat pushes the king to A8. Alberto C.'s king takes G2, leaving H1 behind.

Draw. The dungeon keeps the names of Alberto C. and Alpha Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 45 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
31 / 0
First capture
move 2
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 67% of the games on this floor.

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