Battle chronicle
A new legend is written: Alberto C. challenges Alpha Bat on floor 8.
Alpha Bat moves its knight from F3 to H4 and topples Alberto C.'s rook!
Neither Alberto C. nor Alpha Bat claims victory. A draw on the board.
Loading…
The battle, move by move
With a steady hand, Alberto C. brings the bishop to B2. Alpha Bat gives check with the pawn on D2.
Alberto C. captures the enemy pawn: the king leaps from E1 to D2.
Alpha Bat sets the bishop on E6, watching every square. Alberto C. claims the enemy pawn by landing on D4.
In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
From the dark, Alpha Bat pushes the king to F7. Alberto C.'s rook takes H1, leaving A1 behind, while alpha Bat answers by moving the king from F7 to E8.
Alberto C. claims the enemy pawn by landing on H3.
With dungeon cunning, Alpha Bat brings the knight to E5. Alberto C. captures the enemy pawn: the rook leaps from H3 to H4.
Check from Alpha Bat: the knight plants itself on F3.
Alberto C. advances the king from D2 to E2. Alpha Bat's knight falls on H4 and tears the rook from Alberto C.
Without hurry or fear, Alberto C. places the bishop on F6, while from the dark, Alpha Bat pushes the rook to C5. Alberto C. claims the enemy knight by landing on H4.
Check from Alpha Bat: the rook plants itself on C2.
Alberto C. slides the king across the board, from E2 to F3. With dungeon cunning, Alpha Bat brings the bishop to C4, and right after that with a steady hand, Alberto C. brings the king to G4.
Alpha Bat's rook advances from C2 to A2; then alberto C. advances the bishop from H4 to G5. Alpha Bat sets the bishop on D3, watching every square.
Alberto C. claims the enemy bishop by landing on H6.
From the dark, Alpha Bat pushes the bishop to B1. Alberto C. captures the enemy pawn: the bishop leaps from H6 to F4.
Alpha Bat answers by moving the pawn from E7 to E5, and right after that alberto C. slides the bishop across the board, from F4 to G5. Check from Alpha Bat: the bishop plants itself on F5.
Alberto C. captures the enemy bishop: the king leaps from G4 to F5.
Alberto C. activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat's rook advances from A2 to E2.
The duel ends in a draw: Alberto C. and Alpha Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 53 s
- Moves
- 37
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 1
- Skills used
- 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 43% of the games on this floor.