Battle chronicle

Alberto C. draws pieces against Alpha Bat. The dungeon watches in silence.

Alberto C. answers with fury: the rook leaps from A8 to B8 and captures the enemy knight.

Checkmate. Alpha Bat defeats Alberto C. on this floor.

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The battle, move by move

From A8, Alberto C.'s rook forces Alpha Bat to defend.

From the dark, Alpha Bat pushes the knight to B8. By taking the knight on B8, Alberto C. drives Alpha Bat into check.

Alpha Bat answers by moving the king from E8 to D7. Alberto C. gives check with the rook on B7.

With dungeon cunning, Alpha Bat brings the king to C6. From B7 to E7, Alberto C.'s rook swallows Alpha Bat's pawn.

Alpha Bat's pawn advances from H3 to H2. Alberto C. advances the king from E1 to F2. Alpha Bat's pawn crowns on H1 and a hostile queen is born.

Without hurry or fear, Alberto C. places the bishop on A3. Check from Alpha Bat: the pawn plants itself on E3.

A clean strike: Alberto C.'s pawn topples the pawn on E3.

Checkmate: Alpha Bat finishes Alberto C. on E3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
39 s
Moves
14
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
5 / 1
First capture
move 1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (14 moves) lasted longer than 20% of the games on this floor.

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