Battle chronicle

A new legend is written: Alberto C. challenges Alpha Bat on floor 8.

Alpha Bat moves its bishop from A8 to H1 and topples Alberto C.'s rook!

Checkmate. Alpha Bat defeats Alberto C. on this floor.

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The battle, move by move

Alberto C.'s pawn takes A4, leaving A2 behind. Alpha Bat answers by moving the bishop from F7 to D5, and alberto C. slides the pawn across the board, from A4 to A5.

With dungeon cunning, Alpha Bat brings the bishop to A8. With a steady hand, Alberto C. brings the pawn to A6, and right after that alpha Bat's knight advances from D7 to E5.

Alberto C. advances the pawn from A6 to A7; then alpha Bat sets the pawn on E3, watching every square. Alberto C. claims the enemy pawn by landing on E3.

Alpha Bat's pawn falls on E3 and tears the pawn from Alberto C.

Alberto C.'s rook takes B1, leaving A1 behind. A cruel blow: Alpha Bat's bishop captures Alberto C.'s rook on H1.

From B8, Alberto C.'s rook forces Alpha Bat to defend.

With dungeon cunning, Alpha Bat brings the king to D7. Alberto C.'s pawn crowns on A8 and becomes a queen.

Alpha Bat's knight reaches F3 and threatens Alberto C.'s king.

Alberto C. advances the king from E1 to F1. Check from Alpha Bat: the pawn plants itself on E2.

Without hurry or fear, Alberto C. places the king on F2. On E1, Alpha Bat promotes and gains a reinforcing bishop.

Alberto C.'s king takes F1, leaving F2 behind. Alpha Bat's edge falls on G2 and it is mate against Alberto C.

Game details

Hero's colour
White
Time control
10+0
Actual duration
38 s
Moves
22
How it ended
checkmate
Captures (hero / opponent)
1 / 2
Material captured (hero / opponent)
1 / 6
First capture
move 4

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (22 moves) lasted longer than 27% of the games on this floor.

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