Battle chronicle

A new legend is written: Alfonso M. challenges Geist on floor 13.

With an adventurer's precision, Alfonso M. takes the rival rook on E3.

Geist falls to Alfonso M.'s mate. The legend grows.

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The battle, move by move

Alfonso M. claims the enemy rook by landing on E3.

Geist's pawn advances from G5 to G4. Alfonso M. captures the enemy bishop: the pawn leaps from B2 to A3.

Geist sets the pawn on C3, watching every square. Alfonso M. claims the enemy pawn by landing on C3.

From the dark, Geist pushes the knight to C4. Alfonso M. captures the enemy pawn: the knight leaps from C3 to B5.

Geist answers by moving the king from E8 to F7, while alfonso M. slides the knight across the board, from B5 to C3. With dungeon cunning, Geist brings the knight to B6.

With a steady hand, Alfonso M. brings the pawn to G3. From the shadows, Backstab. Geist loses a piece to Alfonso M.'s blade.

Geist's rook advances from A4 to A5, and right after that alfonso M. advances the knight from G1 to F3. Geist sets the knight on F5, watching every square.

Without hurry or fear, Alfonso M. places the rook on B1, while from the dark, Geist pushes the king to G8. Alfonso M.'s knight takes G5, leaving F3 behind, and geist answers by moving the knight from B6 to C4.

Alfonso M. captures the enemy pawn: the knight leaps from G5 to E6.

A cruel blow: Geist's knight captures Alfonso M.'s pawn on E3.

Alfonso M. claims the enemy knight by landing on E3.

Geist's pawn advances from E5 to E4. Alfonso M. captures the enemy pawn: the knight leaps from C3 to E4.

Geist sets the bishop on E7, watching every square. Without hurry or fear, Alfonso M. places the queen on D5, and from the dark, Geist pushes the knight to B6.

Alfonso M. captures the enemy pawn: the queen leaps from D5 to B7.

Geist answers by moving the bishop from E7 to F6, and right after that alfonso M. slides the rook across the board, from B1 to B3. Geist's bishop reaches C3 and threatens Alfonso M.'s king.

With a steady hand, Alfonso M. brings the king to F2. Geist's rook advances from A5 to A6. Alfonso M. claims the enemy rook by landing on A6.

Geist sets the bishop on A1, watching every square. Alfonso M. captures the enemy pawn: the queen leaps from A6 to A7.

From the dark, Geist pushes the knight to D5. Alfonso M. claims the enemy pawn by landing on C5.

Geist answers by moving the knight from D5 to F4. Alfonso M. captures the enemy knight: the pawn leaps from E3 to F4.

Geist gives check with the bishop on D4.

Alfonso M. claims the enemy bishop by landing on D4.

Geist's king advances from G8 to F7. Alfonso M. gives check with the queen on F6.

Geist sets the king on G8, watching every square. Mate. Alfonso M.'s queen on G7 leaves Geist with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 17 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
13 / 1
Material captured (hero / opponent)
29 / 1
First capture
move 0
Skills used
1

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 61% of the games on this floor.

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