Battle chronicle
A new legend is written: our hero challenges Geist on floor 13.
A cruel blow: Geist's knight captures our hero's queen on D1.
Checkmate! our hero topples Geist and claims victory.
Loading…
The battle, move by move
our hero claims the enemy rook by landing on A3.
Geist's knight falls on D1 and tears the queen from our hero.
our hero captures the enemy knight: the king leaps from E1 to D1.
With dungeon cunning, Geist brings the bishop to D7. With a steady hand, our hero brings the pawn to H4, and right after that geist's pawn advances from G5 to G4.
our hero advances the pawn from H4 to H5; then geist sets the pawn on A6, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Geist pushes the king to F8, and our hero's pawn takes H7, leaving H6 behind. Geist answers by moving the knight from E5 to G6.
our hero's pawn crowns on H8 and becomes a queen.
Geist's knight falls on H8 and tears the queen from our hero.
our hero captures the knight on H8 and leaves Geist in check.
Geist's king advances from F8 to G7. our hero advances the rook from H8 to H4, and right after that geist sets the pawn on E5, watching every square.
our hero captures the pawn on G4 and leaves Geist in check.
From the dark, Geist pushes the king to F8, while our hero's pawn takes F4, leaving F2 behind. Geist answers by moving the pawn from C4 to C3, and our hero slides the pawn across the board, from F4 to F5.
A cruel blow: Geist's pawn captures our hero's pawn on D2.
our hero claims the enemy pawn by landing on D2.
Geist's pawn advances from E5 to E4. our hero advances the king from D2 to E3; then geist sets the bishop on B8, watching every square.
our hero claims the enemy pawn by landing on E4.
From the dark, Geist pushes the bishop to B5, and our hero's pawn takes F6, leaving F5 behind. Stealth. our hero's trap leaves Geist confused.
Geist answers by moving the bishop from B5 to C6. our hero claims the enemy pawn by landing on E7.
With dungeon cunning, Geist brings the bishop to H2; then with a steady hand, our hero brings the rook to G7. Geist's pawn advances from C5 to C4.
our hero claims the enemy pawn by landing on C4.
Geist sets the bishop on B5, watching every square. our hero captures the enemy pawn: the knight leaps from C4 to A5.
In that instant, Backstab: one of Geist's pieces vanishes without a trace.
From the dark, Geist pushes the bishop to D6, and our hero's knight takes C6, leaving A5 behind. Geist gives check with the bishop on C5.
our hero slides the king across the board, from E3 to E4, and right after that with dungeon cunning, Geist brings the bishop to B6. With a steady hand, our hero brings the knight to E5; then geist's pawn advances from A4 to A3.
From D7, our hero's knight forces Geist to defend.
Geist sets the king on E8, watching every square, and without hurry or fear, our hero places the knight on E5. From the dark, Geist pushes the bishop to D4, while our hero's knight takes G6, leaving E5 behind.
Geist answers by moving the pawn from A6 to A5.
Geist falls to our hero's mate. The legend grows.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 27 s
- Moves
- 109
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 17 / 19
- First capture
- move 0
- Skills used
- 2
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 97% of the games on this floor.