Battle chronicle
In the depths of Crypt, our hero faces Ghoul.
With an adventurer's precision, our hero takes the rival queen on E3.
our hero is forced to flee. Ghoul holds the field.
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The battle, move by move
our hero advances the king from E1 to D2, and ghoul sets the pawn on B4, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Ghoul pushes the pawn to F5, and right after that our hero's king takes D3, leaving C2 behind. Ghoul answers by moving the king from E8 to F7; then our hero slides the king across the board, from D3 to D4.
With dungeon cunning, Ghoul brings the king to E6. With a steady hand, our hero brings the king to E3. Ghoul gives check with the pawn on B5.
our hero advances the king from E3 to D3. Ghoul's queen reaches E3 and threatens our hero's king.
From D3 to E3, our hero's king swallows Ghoul's queen.
From the dark, Ghoul pushes the pawn to H4; then our hero's king takes F4, leaving E3 behind. Ghoul answers by moving the rook from B7 to G7, and right after that our hero slides the king across the board, from F4 to F3.
With dungeon cunning, Ghoul brings the rook to G6. With a steady hand, our hero brings the king to F4. In that instant, Backstab: one of Ghoul's pieces vanishes without a trace.
Ghoul's knight advances from A5 to C4, and our hero advances the king from F4 to E4. Ghoul sets the pawn on B3, watching every square.
A clean strike: our hero's pawn topples the pawn on B3.
Ghoul's rook reaches G4 and threatens our hero's king.
our hero's king takes D3, leaving E4 behind; then ghoul answers by moving the king from E6 to F5. A clean strike: our hero's pawn topples the knight on C4.
Ghoul gives check with the rook on G3.
With a steady hand, our hero brings the king to D4. Ghoul's rook advances from G3 to G2. A clean strike: our hero's pawn topples the pawn on B5.
Ghoul advances to B5 and claims our pawn.
Without hurry or fear, our hero places the king on D5; then from the dark, Ghoul pushes the rook to E2.
our hero is forced to flee. Ghoul holds the field.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 37 s
- Moves
- 34
- How it ended
- resignation
- Captures (hero / opponent)
- 4 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 6
- Skills used
- 1
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (34 moves) lasted longer than 42% of the games on this floor.