Battle chronicle
In the depths of Crypt, our hero faces Ghoul.
our hero answers with fury: the king leaps from E1 to E2 and captures the enemy queen.
Checkmate. Ghoul defeats our hero on this floor.
Loading…
The battle, move by move
our hero's rook takes H2, leaving H1 behind. Ghoul gives check with the queen on E6.
our hero slides the rook across the board, from H2 to E2. Ghoul captures the rook on E2 and puts our hero in check.
From E1 to E2, our hero's king swallows Ghoul's queen.
Ghoul's pawn advances from F7 to F6. our hero advances the king from E2 to F3, while ghoul sets the knight on D5, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Ghoul pushes the knight to E7; then our hero's king takes D4, leaving E4 behind.
In that instant, Backstab: one of Ghoul's pieces vanishes without a trace.
Check from Ghoul: the knight plants itself on C6.
our hero slides the king across the board, from D4 to D5. With dungeon cunning, Ghoul brings the rook to A6. A clean strike: our hero's king topples the pawn on D6.
Ghoul's knight reaches E7 and threatens our hero's king.
our hero advances the king from D6 to C5; then ghoul sets the pawn on B4, watching every square. Without hurry or fear, our hero places the king on B5, and right after that from the dark, Ghoul pushes the rook to E6.
From B5 to A4, our hero's king swallows Ghoul's pawn.
Ghoul answers by moving the rook from E6 to E1. A clean strike: our hero's king topples the pawn on A5.
With dungeon cunning, Ghoul brings the rook to E6. From A5 to B4, our hero's king swallows Ghoul's pawn.
Ghoul's pawn advances from H5 to H4, while our hero advances the king from B4 to C5. Ghoul sets the pawn on H3, watching every square.
Without hurry or fear, our hero places the king on D4; then from the dark, Ghoul pushes the pawn to H2. our hero's pawn takes A4, leaving A2 behind.
Ghoul gives check with the knight on C6.
our hero slides the king across the board, from D4 to D5. Ghoul's pawn crowns on H1 and a hostile queen is born.
With a steady hand, our hero brings the king to C5. Check from Ghoul: the queen plants itself on G1.
our hero advances the king from C5 to B5; then ghoul sets the queen on G4, watching every square. Without hurry or fear, our hero places the king on B6.
Ghoul's queen reaches G1 and threatens our hero's king.
From B6 to B7, our hero's king swallows Ghoul's pawn.
Check from Ghoul: the queen plants itself on B1.
our hero slides the king across the board, from B7 to C7. With dungeon cunning, Ghoul brings the knight to E5, and with a steady hand, our hero brings the king to C8.
Ghoul's pawn advances from F6 to F5, while our hero advances the pawn from A4 to A5. Mate. Ghoul closes the net and our hero falls on C6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 48
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 2
- Skills used
- 1
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (48 moves) lasted longer than 63% of the games on this floor.