Battle chronicle
The duel begins: our hero against Ghoul on floor 16.
our hero's bishop lands on A5 and defeats Ghoul's queen!
Checkmate! our hero topples Ghoul and claims victory.
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The battle, move by move
our hero advances the knight from G1 to F3; then ghoul sets the knight on F4, watching every square. Without hurry or fear, our hero places the pawn on G3.
From the dark, Ghoul pushes the knight to E6, and our hero's pawn takes C3, leaving C2 behind. A cruel blow: Ghoul's rook captures our hero's knight on F3.
our hero claims the enemy rook by landing on F3.
With dungeon cunning, Ghoul brings the king to F7. With a steady hand, our hero brings the queen to E2; then ghoul's queen advances from A5 to A6.
our hero advances the pawn from D2 to D4, and right after that ghoul sets the queen on A5, watching every square. Without hurry or fear, our hero places the bishop on D2.
From the dark, Ghoul pushes the knight to C7, while our hero's pawn takes C4, leaving C3 behind. Ghoul answers by moving the pawn from C6 to C5.
our hero captures the enemy queen: the bishop leaps from D2 to A5.
With dungeon cunning, Ghoul brings the king to G7. With a steady hand, our hero brings the bishop to C3, and right after that ghoul's pawn advances from B5 to B4.
our hero gives check with the queen on E7.
Ghoul sets the king on H6, watching every square. From D2, our hero's bishop forces Ghoul to defend.
From the dark, Ghoul pushes the king to G6. Check: our hero tightens the net by bringing the queen to G5.
Ghoul answers by moving the king from G6 to H7. our hero gives check with the bishop on D3.
With dungeon cunning, Ghoul brings the king to H8. From F6, our hero's queen forces Ghoul to defend.
Ghoul's king advances from H8 to G8. our hero advances the bishop from D2 to H6, and right after that ghoul sets the pawn on D5, watching every square.
And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 3 s
- Moves
- 33
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 3
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 40% of the games on this floor.