Battle chronicle

A new legend is written: our hero challenges Rat King on floor 10.

our hero's pawn lands on C5 and defeats Rat King's rook!

Checkmate! our hero topples Rat King and claims victory.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Rat King's bishop falls on C2 and tears the pawn from our hero.

our hero captures the enemy bishop: the queen leaps from D1 to C2.

After toppling the pawn on F2, Rat King threatens our hero's king.

our hero claims the enemy pawn by landing on F2.

Rat King's rook advances from B5 to C5. our hero advances the pawn from D2 to D4; then rat King sets the knight on B7, watching every square.

our hero claims the enemy rook by landing on C5.

From the dark, Rat King pushes the pawn to G6. our hero captures the enemy pawn: the pawn leaps from C5 to B6.

Rat King answers by moving the pawn from E7 to E5, while our hero slides the knight across the board, from B1 to D2. With dungeon cunning, Rat King brings the knight to C5.

With a steady hand, our hero brings the pawn to B7. Check from Rat King: the knight plants itself on E4.

our hero claims the enemy knight by landing on E4.

Rat King's pawn falls on E4 and tears the knight from our hero.

our hero's pawn crowns on B8 and becomes a queen.

From the dark, Rat King pushes the king to E7. our hero gives check with the bishop on A3.

Rat King answers by moving the king from E7 to E6. From B3, our hero's queen forces Rat King to defend.

With dungeon cunning, Rat King brings the pawn to D5. With a steady hand, our hero brings the knight to H3. Rat King's pawn reaches E3 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F2 to E3.

Rat King sets the pawn on G5, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Rat King pushes the pawn to E4.

Check: our hero tightens the net by bringing the queen to B6.

Rat King answers by moving the king from E6 to D7. our hero gives check with the queen on B7.

With dungeon cunning, Rat King brings the king to E8. With a steady hand, our hero brings the queen to A7; then rat King's pawn advances from F6 to F5.

our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 11 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
17 / 5
First capture
move 0

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 44% of the games on this floor.

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