Battle chronicle
In the depths of Sewers, our hero faces Rat King.
our hero answers with fury: the rook leaps from A3 to A8 and captures the enemy rook.
In the end, our hero delivers checkmate and Rat King flees the board.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Rat King's pawn.
Rat King moves the pawn from G3 to H2 and topples our hero's pawn.
our hero slides the king across the board, from E1 to E2. Rat King captures the pawn on C3 and puts our hero in check.
From D2 to C3, our hero's pawn swallows Rat King's knight.
Rat King's knight advances from B5 to C7. our hero advances the rook from A1 to H1, while rat King sets the pawn on F4, watching every square.
From H1 to H2, our hero's rook swallows Rat King's pawn.
From the dark, Rat King pushes the pawn to D5. A clean strike: our hero's pawn topples the bishop on B4.
Rat King answers by moving the knight from C7 to E6, and right after that our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Rat King brings the rook to D8.
With a steady hand, our hero brings the rook to H3, while rat King's bishop advances from E7 to A3. From H3 to A3, our hero's rook swallows Rat King's bishop.
Check from Rat King: the pawn plants itself on F3.
A clean strike: our hero's king topples the pawn on F3.
Rat King gives check with the knight on D4.
our hero's king takes F4, leaving F3 behind. Rat King's pawn reaches G5 and threatens our hero's king.
our hero slides the king across the board, from F4 to G3, while with dungeon cunning, Rat King brings the rook to A8. By taking the rook on A8, our hero drives Rat King into check.
Rat King's king advances from E8 to D7. our hero advances the rook from A8 to B8. Rat King's knight reaches E2 and threatens our hero's king.
Without hurry or fear, our hero places the king on F3. Check from Rat King: the knight plants itself on D4.
our hero's king takes E3, leaving F3 behind. Rat King gives check with the knight on F5.
our hero slides the king across the board, from E3 to F3, and with dungeon cunning, Rat King brings the king to C7. With a steady hand, our hero brings the rook to F8, while rat King's knight advances from F5 to G3.
From F3 to G3, our hero's king swallows Rat King's knight.
Rat King sets the pawn on F5, watching every square. By taking the pawn on F7, our hero drives Rat King into check.
From the dark, Rat King pushes the king to D8. From F7 to F5, our hero's rook swallows Rat King's pawn.
Rat King answers by moving the king from D8 to D7. By taking the pawn on D5, our hero drives Rat King into check.
With dungeon cunning, Rat King brings the king to E7. From D5 to G5, our hero's rook swallows Rat King's pawn.
Rat King's king advances from E7 to D8. our hero advances the rook from G5 to G7, while rat King sets the king on C8, watching every square.
Without hurry or fear, our hero places the rook on G6. From the dark, Rat King pushes the king to B7.
Check: our hero tightens the net by bringing the rook to G7.
Rat King answers by moving the king from B7 to C8, and right after that our hero slides the rook across the board, from G7 to G6. With dungeon cunning, Rat King brings the king to B8.
By taking the pawn on B6, our hero drives Rat King into check.
Rat King's king advances from B8 to C7. our hero advances the rook from B6 to E6, and rat King sets the king on B7, watching every square.
Without hurry or fear, our hero places the rook on E1. From the dark, Rat King pushes the king to A8, and right after that our hero's rook takes B1, leaving E1 behind.
Rat King answers by moving the king from A8 to B8; then our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Rat King brings the king to A8.
our hero gives check with the pawn on B7.
Rat King's king advances from A8 to B8. our hero advances the rook from B1 to B6, while rat King sets the king on C7, watching every square.
Without hurry or fear, our hero places the rook on B3. From the dark, Rat King pushes the king to B8; then our hero's rook takes B2, leaving B3 behind.
Rat King answers by moving the king from B8 to A7. Promotion: on B8, our hero turns a pawn into a queen.
With dungeon cunning, Rat King brings the king to A6. our hero delivers the final mate from A2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 3 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 13 / 2
- Material captured (hero / opponent)
- 25 / 2
- First capture
- move 0
Floor 10 statistics
Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 84% of the games on this floor.