Battle chronicle
The duel begins: our hero against Alpha Bat on floor 8.
our hero answers with fury: the queen leaps from G7 to F8 and captures the enemy knight.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from A2 to A3; then with dungeon cunning, Alpha Bat brings the bishop to C7. With a steady hand, our hero brings the pawn to A4, and right after that alpha Bat's pawn advances from E7 to E6.
our hero advances the rook from A1 to B1. Check from Alpha Bat: the bishop plants itself on D2.
our hero claims the enemy bishop by landing on D2.
From the dark, Alpha Bat pushes the bishop to E5, and our hero's pawn takes A5, leaving A4 behind. Alpha Bat answers by moving the bishop from E5 to G7, while our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Alpha Bat brings the pawn to D6. With a steady hand, our hero brings the pawn to A7; then alpha Bat's knight advances from H4 to G6.
our hero's pawn crowns on A8 and becomes a queen.
Alpha Bat sets the king on E7, watching every square, and without hurry or fear, our hero places the queen on A4. From the dark, Alpha Bat pushes the bishop to F8.
our hero claims the enemy pawn by landing on D4.
our hero activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat answers by moving the king from E7 to D8. Check: our hero tightens the net by bringing the queen to F6.
With dungeon cunning, Alpha Bat brings the king to C8. our hero claims the enemy pawn by landing on F7.
Alpha Bat's bishop advances from F8 to G7. our hero captures the enemy bishop: the queen leaps from F7 to G7.
Alpha Bat sets the knight on F8, watching every square. our hero captures the knight on F8 and leaves Alpha Bat in check.
From the dark, Alpha Bat pushes the king to C7. our hero's queen takes H6, leaving F8 behind, while alpha Bat answers by moving the king from C7 to D8.
our hero claims the enemy pawn by landing on H3.
With dungeon cunning, Alpha Bat brings the king to D7. our hero captures the enemy pawn: the king leaps from D2 to D3.
Alpha Bat's king advances from D7 to C8, and right after that our hero advances the queen from H3 to H6. Alpha Bat sets the pawn on E5, watching every square.
our hero captures the enemy pawn: the queen leaps from H6 to D6.
From the dark, Alpha Bat pushes the pawn to F4. our hero claims the enemy pawn by landing on E5.
Alpha Bat answers by moving the king from C8 to D8. our hero captures the enemy pawn: the queen leaps from E5 to F4.
With dungeon cunning, Alpha Bat brings the king to D7, and right after that with a steady hand, our hero brings the rook to B8. Alpha Bat's king advances from D7 to E7.
Check: our hero tightens the net by bringing the queen to G5.
Alpha Bat sets the king on E6, watching every square. Without hurry or fear, our hero places the rook on D8, and from the dark, Alpha Bat pushes the king to F7.
our hero's queen takes E5, leaving G5 behind, while alpha Bat answers by moving the king from F7 to G6. our hero slides the rook across the board, from D8 to E8.
With dungeon cunning, Alpha Bat brings the king to F7. our hero gives check with the queen on E7.
Alpha Bat's king advances from F7 to G6, and right after that our hero advances the rook from E8 to F8. Alpha Bat sets the king on H5, watching every square.
Check: our hero tightens the net by bringing the queen to F7.
From the dark, Alpha Bat pushes the king to G5. our hero gives check with the queen on F6.
Alpha Bat answers by moving the king from G5 to H5; then our hero slides the rook across the board, from F8 to G8.
The duel ends in a draw: our hero and Alpha Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 43 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 3
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 68% of the games on this floor.