Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

our hero answers with fury: the queen leaps from A2 to C4 and captures the enemy knight.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on A4. From the dark, Alpha Bat pushes the knight to G6; then our hero's pawn takes A5, leaving A4 behind.

Alpha Bat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Alpha Bat brings the bishop to E3.

With a steady hand, our hero brings the pawn to A7, while alpha Bat's bishop advances from D6 to A3. Promotion: on A8, our hero turns a pawn into a queen.

Alpha Bat sets the king on G7, watching every square. A clean strike: our hero's rook topples the bishop on A3.

From the dark, Alpha Bat pushes the knight to E5, and right after that our hero's rook takes A1, leaving A3 behind. Alpha Bat answers by moving the bishop from E3 to F4; then our hero slides the queen across the board, from A8 to A2.

With dungeon cunning, Alpha Bat brings the pawn to D6. With a steady hand, our hero brings the king to F1, and alpha Bat's king advances from G7 to F6.

our hero advances the king from F1 to G1, while alpha Bat sets the king on G7, watching every square. Without hurry or fear, our hero places the rook on F1.

From the dark, Alpha Bat pushes the king to G8. A clean strike: our hero's rook topples the bishop on F4.

Alpha Bat answers by moving the knight from E5 to C4. From F4 to E4, our hero's rook swallows Alpha Bat's pawn.

our hero activates Backstab and silently removes a threat from Alpha Bat.

With dungeon cunning, Alpha Bat brings the pawn to F6. By taking the knight on C4, our hero drives Alpha Bat into check.

Alpha Bat's king advances from G8 to F8, and our hero advances the rook from E4 to E1. Alpha Bat sets the pawn on F4, watching every square.

A clean strike: our hero's queen topples the pawn on D3.

From the dark, Alpha Bat pushes the pawn to F5. By taking the pawn on F5, our hero drives Alpha Bat into check.

Alpha Bat answers by moving the king from F8 to G8. A clean strike: our hero's queen topples the pawn on H3.

With dungeon cunning, Alpha Bat brings the king to F8, and with a steady hand, our hero brings the rook to A1. Alpha Bat's pawn advances from E7 to E6.

Check: our hero tightens the net by bringing the rook to A8.

Alpha Bat sets the king on G7, watching every square. From H3 to E6, our hero's queen swallows Alpha Bat's pawn.

From the dark, Alpha Bat pushes the king to H7. A clean strike: our hero's queen topples the pawn on D6.

Alpha Bat answers by moving the king from H7 to G7. Check: our hero tightens the net by bringing the rook to A7.

With dungeon cunning, Alpha Bat brings the king to G8. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 16 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 5
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 53% of the games on this floor.

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