Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
A cruel blow: Alpha Bat's bishop captures our hero's rook on E4.
Checkmate! our hero topples Alpha Bat and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on A4. From the dark, Alpha Bat pushes the bishop to C4. From C2 to D3, our hero's pawn swallows Alpha Bat's pawn.
Alpha Bat answers by moving the bishop from C4 to F7. A clean strike: our hero's pawn topples the pawn on E4.
With dungeon cunning, Alpha Bat brings the rook to G5. With a steady hand, our hero brings the pawn to E5, and alpha Bat's pawn advances from F4 to F3.
A clean strike: our hero's pawn topples the pawn on D6.
Alpha Bat sets the rook on D5, watching every square. From D6 to E7, our hero's pawn swallows Alpha Bat's pawn.
Alpha Bat moves the pawn from F3 to E2 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on E2.
Alpha Bat's rook reaches E5 and threatens our hero's king.
our hero slides the king across the board, from E2 to D3. Check from Alpha Bat: the bishop plants itself on G6.
A clean strike: our hero's king topples the pawn on D4.
Alpha Bat gives check with the rook on E4.
our hero advances the king from D4 to D5, and alpha Bat sets the knight on B8, watching every square. Without hurry or fear, our hero places the rook on A3.
From the dark, Alpha Bat pushes the rook to F4, and right after that our hero's rook takes E3, leaving A3 behind. Alpha Bat answers by moving the bishop from G6 to C2; then our hero slides the bishop across the board, from C1 to B2.
Alpha Bat's rook reaches F5 and threatens our hero's king.
With a steady hand, our hero brings the king to D4. Check from Alpha Bat: the rook plants itself on F4.
our hero advances the king from D4 to C3, while alpha Bat sets the bishop on G6, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Alpha Bat pushes the rook to E4. A clean strike: our hero's rook topples the rook on E4.
Alpha Bat advances to E4 and claims our rook.
our hero slides the pawn across the board, from D4 to D5, and with dungeon cunning, Alpha Bat brings the bishop to F4. With a steady hand, our hero brings the king to D4.
Alpha Bat advances to E7 and claims our pawn.
From D4 to E4, our hero's king swallows Alpha Bat's bishop.
Alpha Bat sets the king on D8, watching every square. A clean strike: our hero's king topples the bishop on F4.
From the dark, Alpha Bat pushes the knight to D7, and right after that our hero's king takes E4, leaving F4 behind. Alpha Bat's knight reaches C5 and threatens our hero's king.
our hero slides the king across the board, from E4 to D4, while with dungeon cunning, Alpha Bat brings the king to D7. From D4 to C5, our hero's king swallows Alpha Bat's knight.
Alpha Bat's king advances from D7 to C8. our hero advances the bishop from B2 to F6, while alpha Bat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on D6. From the dark, Alpha Bat pushes the king to B7; then our hero's king takes D5, leaving C5 behind.
Alpha Bat answers by moving the king from B7 to B6, and right after that our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Alpha Bat brings the king to B7.
With a steady hand, our hero brings the king to D6, while alpha Bat's king advances from B7 to B8. Promotion: on D8, our hero turns a pawn into a queen.
Alpha Bat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to E7.
From the dark, Alpha Bat pushes the king to B6. our hero gives check with the queen on E3.
Alpha Bat answers by moving the king from B6 to A5; then our hero slides the queen across the board, from E3 to E4. With dungeon cunning, Alpha Bat brings the king to A6.
From E4 to H4, our hero's queen swallows Alpha Bat's pawn.
Alpha Bat's king advances from A6 to B7. A clean strike: our hero's queen topples the pawn on H3.
Alpha Bat sets the king on A7, watching every square. From D7, our hero's queen forces Alpha Bat to defend.
From the dark, Alpha Bat pushes the king to A8; then our hero's bishop takes D4, leaving F6 behind. Alpha Bat answers by moving the king from A8 to B8, and right after that our hero slides the king across the board, from D6 to C6.
With dungeon cunning, Alpha Bat brings the king to A8. Mate. our hero's queen on B7 leaves Alpha Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 25 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 3
- Material captured (hero / opponent)
- 22 / 7
- First capture
- move 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 82% of the games on this floor.