Battle chronicle

In the depths of Crypt, our hero faces Zombie.

With an adventurer's precision, our hero takes the rival rook on H5.

Zombie falls to our hero's mate. The legend grows.

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The battle, move by move

From F2 to G3, our hero's pawn swallows Zombie's pawn.

Zombie's rook advances from B5 to B6. our hero advances the knight from B1 to C3. Zombie captures the bishop on F1 and puts our hero in check.

From E1 to F1, our hero's king swallows Zombie's rook.

From the dark, Zombie pushes the pawn to D4; then our hero's knight takes D5, leaving C3 behind. Zombie answers by moving the rook from B6 to D6, and right after that our hero slides the knight across the board, from D5 to B6.

With dungeon cunning, Zombie brings the knight to C6. A clean strike: our hero's knight topples the bishop on D7.

Zombie advances to D7 and claims our knight.

our hero advances the bishop from C1 to A3, and zombie sets the rook on D5, watching every square. Without hurry or fear, our hero places the pawn on C4.

Zombie advances to C3 and claims our pawn.

our hero's pawn takes H3, leaving H2 behind. Zombie answers by moving the rook from D5 to E5.

A clean strike: our hero's pawn topples the bishop on G4.

With dungeon cunning, Zombie brings the knight to D8. From G4 to H5, our hero's pawn swallows Zombie's pawn.

Zombie moves the rook from E5 to H5 and topples our hero's pawn.

A clean strike: our hero's rook topples the rook on H5.

Zombie sets the king on C6, watching every square. By taking the pawn on H6, our hero drives Zombie into check.

From the dark, Zombie pushes the king to C7; then our hero's rook takes H8, leaving H6 behind. Zombie answers by moving the king from C7 to C8, and right after that our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Zombie brings the pawn to A4. A clean strike: our hero's pawn topples the pawn on C3.

Zombie's king advances from C8 to B8. From A3 to E7, our hero's bishop swallows Zombie's pawn.

Zombie sets the pawn on B6, watching every square. A clean strike: our hero's bishop topples the knight on D8.

From the dark, Zombie pushes the pawn to A3. By taking the pawn on B6, our hero drives Zombie into check.

Zombie answers by moving the king from B8 to B7; then our hero slides the bishop across the board, from B6 to D4. With dungeon cunning, Zombie brings the king to C7.

With a steady hand, our hero brings the pawn to G5, and zombie's king advances from C7 to B7. our hero advances the pawn from G5 to G6, while zombie sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Zombie pushes the king to C7.

Promotion: on G8, our hero turns a pawn into a queen.

Zombie answers by moving the pawn from A5 to A4. From D1 to A4, our hero's queen swallows Zombie's pawn.

With dungeon cunning, Zombie brings the king to D6. With a steady hand, our hero brings the queen to G5, while zombie's king advances from D6 to E6.

Check: our hero tightens the net by bringing the queen to A6.

Zombie sets the king on D7, watching every square. And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 35 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
12 / 4
Material captured (hero / opponent)
26 / 8
First capture
move 0

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 74% of the games on this floor.

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