Battle chronicle
A new legend is written: our hero challenges Zombie on floor 12.
A cruel blow: Zombie's rook captures our hero's queen on D7.
The duel ends in a draw: our hero and Zombie withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on H5.
Zombie sets the pawn on G2, watching every square, and without hurry or fear, our hero places the king on E2. From the dark, Zombie pushes the knight to F7.
our hero claims the enemy pawn by landing on D5.
Zombie answers by moving the knight from F7 to H8. our hero captures the enemy pawn: the rook leaps from D5 to D7.
With dungeon cunning, Zombie brings the knight to F7. our hero claims the enemy bishop by landing on B7.
On G1, Zombie promotes and gains a reinforcing knight.
our hero captures the enemy knight: the queen leaps from D1 to G1.
A cruel blow: Zombie's rook captures our hero's rook on B7.
Check: our hero tightens the net by bringing the queen to G8.
From the dark, Zombie pushes the king to D7. our hero captures the enemy knight: the queen leaps from G8 to F7.
Zombie answers by moving the pawn from A5 to A4, while our hero slides the queen across the board, from F7 to C4. Zombie gives check with the rook on B2.
With a steady hand, our hero brings the king to D3; then zombie's pawn advances from A4 to A3. our hero gives check with the queen on D5.
Zombie sets the king on C7, watching every square. From C4, our hero's queen forces Zombie to defend.
From the dark, Zombie pushes the king to B7, while our hero's king takes E4, leaving D3 behind. Zombie answers by moving the king from B7 to B6, and our hero slides the king across the board, from E4 to F5.
With dungeon cunning, Zombie brings the pawn to A2. our hero claims the enemy pawn by landing on A2.
Zombie's rook advances from B2 to B4. Check: our hero tightens the net by bringing the queen to E6.
Zombie sets the king on B7, watching every square. our hero captures the pawn on E7 and leaves Zombie in check.
From the dark, Zombie pushes the king to B6. our hero captures the bishop on F6 and leaves Zombie in check.
Zombie answers by moving the king from B6 to B7, while our hero slides the king across the board, from F5 to E5. With dungeon cunning, Zombie brings the rook to C4.
With a steady hand, our hero brings the king to D5; then zombie's rook advances from C4 to C8. our hero advances the queen from F6 to D6, and right after that zombie sets the rook on G8, watching every square.
Check: our hero tightens the net by bringing the queen to D7.
From the dark, Zombie pushes the king to B8, while our hero's queen takes C6, leaving D7 behind. Zombie answers by moving the rook from G8 to F8.
our hero captures the enemy pawn: the queen leaps from C6 to A6.
With dungeon cunning, Zombie brings the rook to F7. Check: our hero tightens the net by bringing the queen to B6.
Zombie's king advances from B8 to C8. our hero gives check with the queen on C6.
Zombie sets the king on D8, watching every square, while without hurry or fear, our hero places the king on D6. From the dark, Zombie pushes the rook to H7.
Check: our hero tightens the net by bringing the queen to D7.
After toppling the queen on D7, Zombie threatens our hero's king.
our hero slides the king across the board, from D6 to C6, and right after that with dungeon cunning, Zombie brings the king to E7. With a steady hand, our hero brings the king to C5; then zombie's king advances from E7 to F8.
our hero advances the king from C5 to C4, and right after that zombie sets the rook on H7, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Zombie pushes the rook to H1, while our hero's king takes D5, leaving D4 behind. Zombie answers by moving the king from F8 to F7, and our hero slides the king across the board, from D5 to E5.
With dungeon cunning, Zombie brings the king to F8. With a steady hand, our hero brings the king to D5. Check from Zombie: the rook plants itself on H5.
our hero advances the king from D5 to E4; then zombie sets the king on E8, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Zombie pushes the rook to H1, and our hero's king takes E5, leaving D4 behind. Zombie answers by moving the rook from H1 to D1, while our hero slides the king across the board, from E5 to E6.
With dungeon cunning, Zombie brings the rook to C1. With a steady hand, our hero brings the king to F6; then zombie's rook advances from C1 to C2.
our hero advances the king from F6 to E6, and right after that zombie sets the rook on G2, watching every square. Without hurry or fear, our hero places the king on D5.
From the dark, Zombie pushes the king to D8, while our hero's king takes E6, leaving D5 behind. Zombie answers by moving the rook from G2 to H2, and our hero slides the king across the board, from E6 to E5.
Check from Zombie: the rook plants itself on E2.
With a steady hand, our hero brings the king to D4, and right after that zombie's rook advances from E2 to E1. our hero advances the king from D4 to D3; then zombie sets the rook on C1, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Zombie pushes the rook to H1, and our hero's king takes E2, leaving D2 behind.
Zombie answers by moving the rook from H1 to A1, while our hero slides the king across the board, from E2 to D3. With dungeon cunning, Zombie brings the rook to A8.
With a steady hand, our hero brings the king to C4; then zombie's rook advances from A8 to A1. our hero advances the king from C4 to B3, and right after that zombie sets the rook on A7, watching every square.
Without hurry or fear, our hero places the king on B4. Zombie's rook reaches B7 and threatens our hero's king.
our hero's king takes C5, leaving B4 behind. Zombie answers by moving the rook from B7 to G7, and our hero slides the king across the board, from C5 to D5.
With dungeon cunning, Zombie brings the rook to G1. With a steady hand, our hero brings the king to E4, and right after that zombie's rook advances from G1 to H1.
our hero advances the king from E4 to D4; then zombie sets the rook on E1, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Zombie pushes the rook to E5, and our hero's king takes D4, leaving D3 behind. Zombie answers by moving the rook from E5 to B5, while our hero slides the king across the board, from D4 to C4.
With dungeon cunning, Zombie brings the rook to B2. With a steady hand, our hero brings the king to C3; then zombie's king advances from D8 to C8.
our hero claims the enemy rook by landing on B2.
Draw. The dungeon keeps the names of our hero and Zombie.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 50 s
- Moves
- 121
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 23 / 14
- First capture
- move 0
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (121 moves) lasted longer than 97% of the games on this floor.