Battle chronicle
our hero draws pieces against Zombie. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on F2.
Zombie falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on G3.
Zombie answers by moving the pawn from A5 to A4. From H1 to H5, our hero's rook swallows Zombie's pawn.
Zombie moves the bishop from G4 to H5 and topples our hero's rook.
With a steady hand, our hero brings the knight to F3, while zombie's knight advances from A7 to C6. our hero advances the knight from F3 to D4, and zombie sets the rook on F2, watching every square.
A clean strike: our hero's king topples the rook on F2.
From the dark, Zombie pushes the rook to A5, and right after that our hero's pawn takes B3, leaving B2 behind. Zombie moves the knight from C6 to D4 and topples our hero's knight.
A clean strike: our hero's pawn topples the pawn on A4.
In that instant, Backstab: one of Zombie's pieces vanishes without a trace.
Zombie advances to E2 and claims our pawn.
From D1 to E2, our hero's queen swallows Zombie's knight.
Zombie's pawn advances from E7 to E5. By taking the pawn on E5, our hero drives Zombie into check.
Zombie sets the king on D8, watching every square. From E5 to H5, our hero's queen swallows Zombie's bishop.
From the dark, Zombie pushes the king to C7. A clean strike: our hero's queen topples the pawn on H6.
Zombie answers by moving the bishop from D7 to C6, and our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Zombie brings the bishop to D7, while with a steady hand, our hero brings the pawn to G5.
Zombie's pawn advances from D5 to D4, and our hero advances the pawn from G5 to G6. Zombie sets the king on B6, watching every square.
Check: our hero tightens the net by bringing the pawn to G7.
From the dark, Zombie pushes the king to A7. Promotion: on G8, our hero turns a pawn into a queen.
Zombie answers by moving the bishop from D7 to H3. A clean strike: our hero's queen topples the bishop on H3.
With dungeon cunning, Zombie brings the pawn to A5, and with a steady hand, our hero brings the bishop to B2. Zombie's pawn advances from D4 to D3.
A clean strike: our hero's pawn topples the pawn on D3.
Zombie sets the pawn on B6, watching every square. Without hurry or fear, our hero places the queen on H6; then from the dark, Zombie pushes the king to B7.
Check: our hero tightens the net by bringing the queen to G7.
Zombie answers by moving the king from B7 to A6, and our hero slides the queen across the board, from G7 to G6. With dungeon cunning, Zombie brings the king to A7.
By taking the pawn on B6, our hero drives Zombie into check.
Zombie's king advances from A7 to A8. By taking the pawn on A5, our hero drives Zombie into check.
Zombie sets the king on B7, watching every square. our hero gives check with the queen on H7.
From the dark, Zombie pushes the king to B8. Mate. our hero's queen on D8 leaves Zombie with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 58 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 3
- Material captured (hero / opponent)
- 22 / 9
- First capture
- move 0
- Skills used
- 1
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 67% of the games on this floor.