Battle chronicle
In the depths of Crypt, our hero faces Walking Tomb.
Walking Tomb advances its king to F6 and claims our knight.
Draw. The dungeon keeps the names of our hero and Walking Tomb.
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The battle, move by move
our hero's knight takes E2, leaving G1 behind. Check from Walking Tomb: the pawn plants itself on D2.
A clean strike: our hero's king topples the pawn on D2.
With dungeon cunning, Walking Tomb brings the queen to E7. With a steady hand, our hero brings the king to D3, and walking Tomb's queen advances from E7 to E6.
A clean strike: our hero's king topples the pawn on D4.
Walking Tomb sets the queen on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on F4. From the dark, Walking Tomb pushes the knight to E7; then our hero's pawn takes H4, leaving H2 behind.
Walking Tomb answers by moving the queen from F7 to B3, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Walking Tomb brings the king to F8.
With a steady hand, our hero brings the knight to C3. our hero activates Backstab and silently removes a threat from Walking Tomb.
Walking Tomb gives check with the knight on C6.
our hero advances the king from D4 to C4; then walking Tomb sets the king on F7, watching every square. Without hurry or fear, our hero places the knight on D5, and right after that from the dark, Walking Tomb pushes the knight to E7.
From D5 to B6, our hero's knight swallows Walking Tomb's pawn.
our hero activates Backstab and silently removes a threat from Walking Tomb.
Walking Tomb answers by moving the king from F7 to E8. our hero slides the knight across the board, from B6 to D5, and with dungeon cunning, Walking Tomb brings the pawn to D6.
By taking the pawn on F6, our hero drives Walking Tomb into check.
Walking Tomb's king advances from E8 to F7. A clean strike: our hero's knight topples the bishop on H7.
Walking Tomb gives check with the pawn on D5.
Without hurry or fear, our hero places the king on D4. From the dark, Walking Tomb pushes the king to G7, and right after that our hero's knight takes F6, leaving H7 behind.
Walking Tomb advances to F6 and claims our knight.
our hero slides the king across the board, from D4 to C5, while with dungeon cunning, Walking Tomb brings the king to F7. With a steady hand, our hero brings the king to D6, and walking Tomb's king advances from F7 to F6.
our hero advances the king from D6 to D7. Walking Tomb sets the pawn on D4, watching every square, and right after that without hurry or fear, our hero places the king on D6.
Walking Tomb gives check with the knight on C8.
our hero's king takes D5, leaving D6 behind. Walking Tomb's knight reaches E7 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on D4.
With dungeon cunning, Walking Tomb brings the king to G7. With a steady hand, our hero brings the king to E5. our hero activates Backstab and silently removes a threat from Walking Tomb.
Walking Tomb gives check with the knight on C6.
our hero advances the king from E5 to D6; then walking Tomb sets the king on F8, watching every square. From D6 to C6, our hero's king swallows Walking Tomb's knight.
From the dark, Walking Tomb pushes the king to G7, and our hero's pawn takes F5, leaving F4 behind. Walking Tomb answers by moving the king from G7 to H8, while our hero slides the king across the board, from C6 to D6.
With dungeon cunning, Walking Tomb brings the king to G8, and with a steady hand, our hero brings the king to E6. Walking Tomb's king advances from G8 to F8.
our hero advances the pawn from F5 to F6, and right after that walking Tomb sets the king on E8, watching every square. Check: our hero tightens the net by bringing the pawn to F7.
From the dark, Walking Tomb pushes the king to F8, while our hero's king takes F6, leaving E6 behind.
Neither our hero nor Walking Tomb claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 37 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 1
- Skills used
- 3
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 80% of the games on this floor.