Battle chronicle
In the depths of Crypt, our hero faces Walking Tomb.
our hero's queen lands on B2 and defeats Walking Tomb's queen!
Checkmate! our hero topples Walking Tomb and claims victory.
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The battle, move by move
From C2 to D3, our hero's pawn swallows Walking Tomb's pawn.
Walking Tomb's pawn advances from B6 to B5. our hero advances the pawn from E2 to E3, while walking Tomb sets the king on D8, watching every square.
From E3 to D4, our hero's pawn swallows Walking Tomb's knight.
From the dark, Walking Tomb pushes the pawn to D5; then our hero's knight takes C3, leaving B1 behind. Walking Tomb answers by moving the king from D8 to D7.
From C3 to D5, our hero's knight swallows Walking Tomb's pawn.
With dungeon cunning, Walking Tomb brings the pawn to B6. A clean strike: our hero's pawn topples the pawn on A3.
Walking Tomb advances to D4 and claims our pawn.
our hero advances the rook from A1 to B1, and walking Tomb sets the king on E8, watching every square. Without hurry or fear, our hero places the knight on E3.
From the dark, Walking Tomb pushes the queen to B4, and right after that our hero's knight takes D5, leaving E3 behind. Walking Tomb answers by moving the queen from B4 to D4.
A clean strike: our hero's knight topples the pawn on B6.
With dungeon cunning, Walking Tomb brings the king to F7. From B1 to B5, our hero's rook swallows Walking Tomb's pawn.
Walking Tomb's queen advances from D4 to F6. From B3, our hero's queen forces Walking Tomb to defend.
Walking Tomb sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the bishop on B2. Walking Tomb moves the queen from F6 to B2 and topples our hero's bishop.
By taking the queen on B2, our hero drives Walking Tomb into check.
Walking Tomb answers by moving the king from G7 to G8, and right after that our hero slides the knight across the board, from B6 to C4. With dungeon cunning, Walking Tomb brings the king to F7.
With a steady hand, our hero brings the rook to B6, while walking Tomb's pawn advances from H6 to H5. our hero advances the queen from B2 to B5, and walking Tomb sets the king on E7, watching every square.
Without hurry or fear, our hero places the queen on C6. From the dark, Walking Tomb pushes the king to F8, and right after that our hero's rook takes B7, leaving B6 behind.
Walking Tomb answers by moving the pawn from H5 to H4. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 32 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 17 / 4
- First capture
- move 0
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 60% of the games on this floor.