Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on H3.
Bat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero slides the pawn across the board, from E2 to E3, and right after that with dungeon cunning, Bat brings the rook to H3. our hero captures the enemy rook: the knight leaps from G1 to H3.
Bat's pawn advances from B6 to B5. our hero advances the knight from H3 to G5, and right after that bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the bishop on A3. From the dark, Bat pushes the knight to A5, while our hero's knight takes H7, leaving G5 behind.
Bat answers by moving the knight from A5 to B3. our hero captures the enemy knight: the pawn leaps from C2 to B3.
A cruel blow: Bat's pawn captures our hero's pawn on B3.
With a steady hand, our hero brings the knight to G5, and right after that bat's king advances from E7 to F6. From H7, our hero's knight forces Bat to defend.
Bat sets the king on G7, watching every square, while without hurry or fear, our hero places the knight on G5. From the dark, Bat pushes the pawn to B4, and our hero's bishop takes B2, leaving A3 behind.
Bat answers by moving the pawn from A7 to A5. From E6, our hero's knight forces Bat to defend.
With dungeon cunning, Bat brings the king to H6. With a steady hand, our hero brings the knight to D8; then bat's pawn advances from C5 to C4.
our hero advances the knight from D8 to B7, and right after that bat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the knight leaps from B7 to D6.
From the dark, Bat pushes the king to G7, while our hero's knight takes B5, leaving D6 behind. Bat answers by moving the pawn from D5 to D4.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
With dungeon cunning, Bat brings the king to G8. our hero claims the enemy pawn by landing on E5.
Bat's king advances from G8 to H7. our hero advances the pawn from E5 to E6; then bat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the bishop on A1. From the dark, Bat pushes the pawn to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Bat answers by moving the pawn from B3 to B2. our hero claims the enemy pawn by landing on B2.
Bat's pawn falls on B2 and tears the bishop from our hero.
our hero captures the enemy pawn: the pawn leaps from C3 to B4.
On B1, Bat promotes and gains a reinforcing rook.
our hero advances the king from E1 to F2, and right after that bat sets the rook on G1, watching every square. our hero captures the enemy rook: the king leaps from F2 to G1.
From the dark, Bat pushes the pawn to E3, while our hero's king takes F1, leaving G1 behind. Check from Bat: the pawn plants itself on E2.
our hero captures the enemy pawn: the king leaps from F1 to E2.
With dungeon cunning, Bat brings the king to H6. With a steady hand, our hero brings the pawn to E7, and right after that bat's king advances from H6 to G7.
our hero's pawn crowns on E8 and becomes a queen.
Bat sets the king on F6, watching every square. From C6, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to F7, and our hero's knight takes D4, leaving B5 behind. Bat answers by moving the king from F7 to E7, while our hero slides the pawn across the board, from B4 to B5.
With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the pawn to B6; then bat's king advances from F7 to F8.
our hero advances the pawn from B6 to B7, and right after that bat sets the king on E7, watching every square. our hero's pawn crowns on B8 and becomes a queen.
From the dark, Bat pushes the king to F7. From B7, our hero's queen forces Bat to defend.
Bat answers by moving the king from F7 to G8. our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 21 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 20 / 4
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 640 finished games (305 wins, 90 losses, 245 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 64% of the games on this floor.