Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
A cruel blow: Spider's pawn captures our hero's queen on D1.
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H4, and right after that with dungeon cunning, Spider brings the pawn to F5. With a steady hand, our hero brings the pawn to H5; then spider's knight advances from E4 to G3.
our hero advances the king from E1 to D1, and right after that spider sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Spider pushes the pawn to E6, while our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the pawn from F5 to F4, and our hero slides the king across the board, from D1 to C1.
With dungeon cunning, Spider brings the king to E7. our hero's pawn crowns on H8 and becomes a queen.
Spider's knight advances from G3 to H5. our hero captures the enemy knight: the queen leaps from H8 to H5.
Spider sets the pawn on A5, watching every square, while without hurry or fear, our hero places the queen on E2. From the dark, Spider pushes the king to E8, and our hero's queen takes D3, leaving E2 behind.
Spider answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Spider brings the king to F7. our hero captures the enemy pawn: the queen leaps from C4 to C3.
Spider's pawn advances from E3 to E2. our hero advances the queen from C3 to D2, and right after that spider sets the king on G8, watching every square.
Without hurry or fear, our hero places the queen on D1. On D1, Spider promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on D1.
Spider answers by moving the king from G8 to H8, and our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Spider brings the king to G7.
With a steady hand, our hero brings the pawn to C5, and right after that spider's king advances from G7 to G8. our hero advances the pawn from C5 to C6; then spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the king to G7. our hero's pawn crowns on C8 and becomes a queen.
Spider answers by moving the king from G7 to G6. our hero captures the pawn on E6 and leaves Spider in check.
With dungeon cunning, Spider brings the king to G5. our hero captures the pawn on E5 and leaves Spider in check.
Spider's king advances from G5 to G6. our hero claims the enemy pawn by landing on A5.
Spider sets the king on H6, watching every square. our hero captures the enemy pawn: the queen leaps from A5 to A4.
From the dark, Spider pushes the king to H5. our hero claims the enemy pawn by landing on F4.
Spider answers by moving the king from H5 to G6, and our hero slides the queen across the board, from F4 to F8. With dungeon cunning, Spider brings the king to H7.
From F7, our hero's queen forces Spider to defend.
Spider's king advances from H7 to H8. Check: our hero tightens the net by bringing the queen to F8.
Spider sets the king on H7, watching every square, while without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the king to G6, and our hero's queen takes F4, leaving F8 behind.
Spider answers by moving the king from G6 to H5, while our hero slides the queen across the board, from F4 to F6. With dungeon cunning, Spider brings the king to G4.
With a steady hand, our hero brings the king to E3; then spider's king advances from G4 to H5. From F5, our hero's queen forces Spider to defend.
Spider sets the king on H6, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Spider pushes the king to G7, while our hero's queen takes E6, leaving F5 behind.
Spider answers by moving the king from G7 to H7, and our hero slides the king across the board, from F4 to G5. With dungeon cunning, Spider brings the king to G7.
Check: our hero tightens the net by bringing the queen to E7.
Spider's king advances from G7 to H8. our hero advances the king from G5 to F6; then spider sets the king on G8, watching every square.
From E8, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to H7, and our hero's king takes G5, leaving F6 behind. Spider answers by moving the king from H7 to G7, while our hero slides the queen across the board, from E8 to E6.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the king to G6.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 45 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 9
- First capture
- move 7
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 80% of the games on this floor.