Battle chronicle

our hero draws pieces against Alpha Bat. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from G5 to H4 and captures the enemy rook.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

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The battle, move by move

A clean strike: our hero's knight topples the pawn on H3.

Alpha Bat answers by moving the knight from D7 to C5, and right after that our hero slides the knight across the board, from H3 to F2. With dungeon cunning, Alpha Bat brings the pawn to E3.

With a steady hand, our hero brings the knight to D1, while alpha Bat's knight advances from C5 to E6. our hero advances the knight from D1 to B2, and alpha Bat sets the rook on H5, watching every square.

A clean strike: our hero's knight topples the pawn on D3.

From the dark, Alpha Bat pushes the pawn to H3, and right after that our hero's knight takes B4, leaving D3 behind. Alpha Bat answers by moving the knight from E6 to G5; then our hero slides the knight across the board, from B4 to C6.

Alpha Bat gives check with the knight on F3.

With a steady hand, our hero brings the king to E2. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

Alpha Bat's rook advances from H5 to C5. A clean strike: our hero's king topples the knight on F3.

Alpha Bat sets the rook on B5, watching every square. From C6 to D4, our hero's knight swallows Alpha Bat's pawn.

From the dark, Alpha Bat pushes the rook to B1. A clean strike: our hero's bishop topples the pawn on F4.

Alpha Bat answers by moving the rook from B1 to A1. From F4 to H6, our hero's bishop swallows Alpha Bat's bishop.

Check from Alpha Bat: the bishop plants itself on H5.

With a steady hand, our hero brings the king to G3. Alpha Bat's rook advances from A1 to A2. From G3 to H3, our hero's king swallows Alpha Bat's pawn.

Alpha Bat sets the bishop on F3, watching every square. A clean strike: our hero's knight topples the bishop on F3.

From the dark, Alpha Bat pushes the rook to A3. our hero's king takes G3, leaving H3 behind; then alpha Bat answers by moving the king from E8 to F7.

our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Alpha Bat brings the king to F6. our hero gives check with the bishop on G5.

Alpha Bat's king advances from F6 to F7, while our hero advances the pawn from H4 to H5. Alpha Bat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the king on G4; then from the dark, Alpha Bat pushes the pawn to D5. By taking the pawn on E5, our hero drives Alpha Bat into check.

In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

Alpha Bat answers by moving the king from F7 to E6. our hero slides the knight across the board, from E5 to C4, while with dungeon cunning, Alpha Bat brings the rook to A1.

With a steady hand, our hero brings the pawn to H6, and alpha Bat's rook advances from A1 to F1. our hero advances the pawn from H6 to H7.

Check from Alpha Bat: the rook plants itself on G1.

Without hurry or fear, our hero places the king on F4. From the dark, Alpha Bat pushes the rook to H1.

Promotion: on H8, our hero turns a pawn into a queen.

Alpha Bat's rook reaches H4 and threatens our hero's king.

A clean strike: our hero's bishop topples the rook on H4.

With dungeon cunning, Alpha Bat brings the king to F7. From F6, our hero's queen forces Alpha Bat to defend.

Alpha Bat's king advances from F7 to G8. Check: our hero tightens the net by bringing the queen to G6.

Alpha Bat sets the king on F8, watching every square. our hero gives check with the queen on H6.

From the dark, Alpha Bat pushes the king to E8. From D6, our hero's knight forces Alpha Bat to defend.

Alpha Bat answers by moving the king from E8 to D7. our hero slides the king across the board, from F4 to E5, while with dungeon cunning, Alpha Bat brings the king to C7.

our hero gives check with the queen on G7.

Alpha Bat's king advances from C7 to B8. Mate. our hero's queen on B7 leaves Alpha Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 29 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
20 / 0
First capture
move 0
Skills used
2

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 72% of the games on this floor.

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