Battle chronicle
The duel begins: Daniel C. against Alpha Bat on floor 8.
Daniel C. answers with fury: the bishop leaps from C1 to D2 and captures the enemy bishop.
In the end, Daniel C. delivers checkmate and Alpha Bat flees the board.
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The battle, move by move
Daniel C. captures the enemy pawn: the pawn leaps from C2 to D3.
After toppling the pawn on D2, Alpha Bat threatens Daniel C.'s king.
Daniel C. claims the enemy bishop by landing on D2.
With dungeon cunning, Alpha Bat brings the bishop to E5. Daniel C. captures the enemy pawn: the pawn leaps from D3 to E4.
A cruel blow: Alpha Bat's pawn captures Daniel C.'s pawn on G2.
Daniel C. claims the enemy pawn by landing on G2.
Thanks to Stealth, Daniel C. fools Alpha Bat on the board.
Alpha Bat sets the pawn on D5, watching every square. Daniel C. captures the enemy pawn: the pawn leaps from E4 to D5.
From the shadows, Backstab. Alpha Bat loses a piece to Daniel C.'s blade.
From the dark, Alpha Bat pushes the king to D7, and daniel C.'s bishop takes B4, leaving D2 behind. Alpha Bat answers by moving the pawn from E7 to E5.
From A7, Daniel C.'s rook forces Alpha Bat to defend.
With dungeon cunning, Alpha Bat brings the king to D8. Daniel C. claims the enemy pawn by landing on F7.
Alpha Bat's knight reaches F3 and threatens Daniel C.'s king.
Daniel C. captures the enemy knight: the pawn leaps from E2 to F3.
Alpha Bat sets the king on C8, watching every square, and without hurry or fear, Daniel C. places the pawn on D6. From the dark, Alpha Bat pushes the king to B8, while daniel C.'s pawn takes D7, leaving D6 behind.
Alpha Bat answers by moving the king from B8 to C7. Daniel C. gives check with the bishop on A5.
With dungeon cunning, Alpha Bat brings the king to C6. Daniel C.'s pawn crowns on D8 and becomes a queen.
Alpha Bat's king advances from C6 to B5, and daniel C. advances the queen from D8 to A8. Alpha Bat sets the king on C4, watching every square.
Daniel C. gives check with the rook on C7.
From the dark, Alpha Bat pushes the king to B5, and daniel C.'s rook takes C6, leaving C7 behind. Alpha Bat answers by moving the pawn from F5 to F4.
Daniel C. delivers the final mate from A6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 33
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
- Skills used
- 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 38% of the games on this floor.