Battle chronicle
A new legend is written: our hero challenges Alpha Bat on floor 8.
our hero answers with fury: the queen leaps from C1 to C5 and captures the enemy bishop.
In the end, our hero delivers checkmate and Alpha Bat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on D3.
Alpha Bat's bishop falls on C1 and tears the bishop from our hero.
our hero captures the enemy bishop: the queen leaps from D1 to C1.
A cruel blow: Alpha Bat's pawn captures our hero's pawn on G2.
our hero claims the enemy pawn by landing on G2.
Alpha Bat's bishop advances from D6 to C5. our hero advances the bishop from G2 to H3; then alpha Bat sets the pawn on D5, watching every square.
Check: our hero tightens the net by bringing the rook to A8.
From the dark, Alpha Bat pushes the king to D7. our hero captures the enemy bishop: the queen leaps from C1 to C5.
Alpha Bat answers by moving the pawn from F7 to F6. From A7, our hero's queen forces Alpha Bat to defend.
With dungeon cunning, Alpha Bat brings the king to E6. Check: our hero tightens the net by bringing the queen to B6.
Alpha Bat's king advances from E6 to F7. our hero advances the rook from A8 to A7. Check from Alpha Bat: the knight plants itself on G2.
our hero captures the enemy knight: the bishop leaps from H3 to G2.
From the dark, Alpha Bat pushes the pawn to F4, while our hero's bishop takes H3, leaving G2 behind. Alpha Bat answers by moving the king from F7 to G6.
our hero captures the enemy pawn: the rook leaps from A7 to E7.
With dungeon cunning, Alpha Bat brings the pawn to E3. our hero claims the enemy pawn by landing on E3.
Alpha Bat's pawn falls on E3 and tears the pawn from our hero.
Check: our hero tightens the net by bringing the queen to E6.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat sets the king on H5, watching every square. our hero gives check with the queen on G4.
From the dark, Alpha Bat pushes the king to H6. From E6, our hero's rook forces Alpha Bat to defend.
Alpha Bat answers by moving the king from H6 to H7, and right after that our hero slides the rook across the board, from E6 to E5. With dungeon cunning, Alpha Bat brings the king to H6.
And it is checkmate: our hero ends the game on H5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 46 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 13 / 5
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 40% of the games on this floor.