Battle chronicle

The duel begins: Alfonso M. against Alpha Bat on floor 8.

With an adventurer's precision, Alfonso M. takes the rival rook on F5.

Alpha Bat falls to Alfonso M.'s mate. The legend grows.

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The battle, move by move

Alfonso M. captures the enemy pawn: the pawn leaps from E2 to D3.

Alpha Bat answers by moving the king from E8 to F8. Alfonso M. claims the enemy pawn by landing on E4.

With dungeon cunning, Alpha Bat brings the bishop to G6. Alfonso M. captures the enemy rook: the pawn leaps from E4 to F5.

Alpha Bat's knight advances from D7 to B8. Alfonso M. claims the enemy bishop by landing on G6.

Alpha Bat sets the pawn on E5, watching every square. Alfonso M. captures the enemy pawn: the bishop leaps from F1 to H3.

From the dark, Alpha Bat pushes the pawn to F3. Alfonso M. claims the enemy pawn by landing on F3.

Alpha Bat answers by moving the pawn from E5 to E4. Alfonso M. captures the enemy pawn: the knight leaps from F3 to H4.

With dungeon cunning, Alpha Bat brings the king to G7. With a steady hand, Alfonso M. brings the queen to G4, and right after that alpha Bat's pawn advances from D6 to D5.

Check: Alfonso M. tightens the net by bringing the knight to F5.

Alpha Bat sets the king on G8, watching every square. Alfonso M. captures the bishop on H6 and leaves Alpha Bat in check.

From the dark, Alpha Bat pushes the king to G7. From F5, Alfonso M.'s knight forces Alpha Bat to defend.

Alpha Bat answers by moving the king from G7 to H8. Check: Alfonso M. tightens the net by bringing the queen to H4.

With dungeon cunning, Alpha Bat brings the king to G8. And it is checkmate: Alfonso M. ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
54 s
Moves
25
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (25 moves) lasted longer than 30% of the games on this floor.

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