Battle chronicle

The duel begins: our hero against Alpha Bat on floor 8.

our hero answers with fury: the pawn leaps from E2 to D3 and captures the enemy rook.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

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The battle, move by move

our hero captures the enemy rook: the pawn leaps from E2 to D3.

A cruel blow: Alpha Bat's pawn captures our hero's pawn on G2.

our hero claims the enemy pawn by landing on G2.

Alpha Bat's bishop reaches D2 and threatens our hero's king.

our hero captures the enemy bishop: the king leaps from E1 to D2.

Check from Alpha Bat: the pawn plants itself on E3.

our hero slides the king across the board, from D2 to E2. Alpha Bat's pawn falls on F2 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from E2 to F2.

Alpha Bat's pawn advances from E7 to E5. our hero advances the queen from D1 to B3, and right after that alpha Bat sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the queen on B6. Alpha Bat gives check with the bishop on G3.

our hero claims the enemy bishop by landing on G3.

Alpha Bat's pawn reaches F4 and threatens our hero's king.

our hero captures the enemy knight: the king leaps from G3 to H4.

With dungeon cunning, Alpha Bat brings the king to E7. With a steady hand, our hero brings the rook to A7, and right after that alpha Bat's pawn advances from F7 to F6.

our hero captures the enemy pawn: the queen leaps from B6 to D4.

A cruel blow: Alpha Bat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

From the dark, Alpha Bat pushes the king to F8. our hero captures the enemy pawn: the queen leaps from D3 to D7.

Alpha Bat answers by moving the pawn from F4 to F3. our hero claims the enemy pawn by landing on F3.

With dungeon cunning, Alpha Bat brings the king to G8. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
50 s
Moves
29
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
20 / 3
First capture
move 0

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (29 moves) lasted longer than 33% of the games on this floor.

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