Battle chronicle

A new legend is written: our hero challenges Walking Tomb on floor 14.

With an adventurer's precision, our hero takes the rival knight on E5.

Walking Tomb's edge closes the game: mate against our hero.

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The battle, move by move

our hero claims the enemy pawn by landing on D3.

From the dark, Walking Tomb pushes the pawn to C2, and our hero's pawn takes E4, leaving E2 behind. Thanks to Stealth, our hero fools Walking Tomb on the board.

Walking Tomb answers by moving the pawn from F5 to F4, and right after that our hero slides the king across the board, from E1 to E2. With dungeon cunning, Walking Tomb brings the king to D8; then with a steady hand, our hero brings the pawn to G3.

On C1, Walking Tomb promotes and gains a reinforcing knight.

our hero advances the king from E2 to D1. Walking Tomb's knight falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G3 to F4.

From the dark, Walking Tomb pushes the queen to G8. our hero's pawn takes H4, leaving H2 behind, and walking Tomb answers by moving the knight from D7 to E5.

our hero slides the king across the board, from D1 to E2. With dungeon cunning, Walking Tomb brings the king to E8. our hero claims the enemy knight by landing on E5.

Walking Tomb's queen reaches G4 and threatens our hero's king.

our hero captures the enemy knight: the king leaps from E2 to D3.

Mate. Walking Tomb closes the net and our hero falls on F3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
20
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (20 moves) lasted longer than 34% of the games on this floor.

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