Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the pawn leaps from F6 to G7 and captures the enemy queen.
Checkmate. Slug defeats our hero on this floor.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
From the dark, Slug pushes the knight to H7. our hero claims the enemy pawn by landing on B3.
Slug answers by moving the knight from H7 to F8, and our hero slides the bishop across the board, from C1 to F4. With dungeon cunning, Slug brings the pawn to F5.
our hero claims the enemy pawn by landing on D6.
Slug's pawn advances from F5 to F4. our hero captures the enemy knight: the bishop leaps from D6 to F8.
A cruel blow: Slug's king captures our hero's bishop on F8.
Without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the pawn to G3. our hero captures the enemy pawn: the pawn leaps from F3 to E4.
Slug answers by moving the king from F8 to G7, while our hero slides the pawn across the board, from E2 to E3. Slug's pawn falls on H2 and tears the pawn from our hero.
With a steady hand, our hero brings the king to F1. On H1, Slug promotes and gains a reinforcing queen.
our hero advances the king from F1 to F2, and right after that slug sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on E5.
Slug's queen reaches H4 and threatens our hero's king.
our hero's king takes G1, leaving F2 behind. Check from Slug: the queen plants itself on E1.
our hero slides the king across the board, from G1 to H2; then with dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the pawn to E6.
Slug's queen reaches G3 and threatens our hero's king.
our hero advances the king from H2 to G1. Check from Slug: the queen plants itself on E1.
Without hurry or fear, our hero places the king on H2. From the dark, Slug pushes the pawn to F3. our hero captures the enemy pawn: the pawn leaps from G2 to F3.
Slug's queen reaches H4 and threatens our hero's king.
our hero slides the king across the board, from H2 to G2. Check from Slug: the queen plants itself on G5.
With a steady hand, our hero brings the king to F2; then slug's king advances from G8 to F8. our hero advances the pawn from F3 to F4, and right after that slug sets the queen on D8, watching every square.
Without hurry or fear, our hero places the pawn on F5. Check from Slug: the queen plants itself on D2.
our hero's king takes F3, leaving F2 behind. Slug answers by moving the king from F8 to E8, and our hero slides the king across the board, from F3 to F4.
Slug's queen reaches H2 and threatens our hero's king.
With a steady hand, our hero brings the king to G5. Check from Slug: the queen plants itself on G1.
our hero advances the king from G5 to F6. A cruel blow: Slug's queen captures our hero's pawn on E3.
Without hurry or fear, our hero places the pawn on E7. Slug's queen reaches H6 and threatens our hero's king.
our hero's king takes E5, leaving F6 behind. Check from Slug: the queen plants itself on E3.
our hero slides the king across the board, from E5 to F6. After toppling the pawn on E7, Slug threatens our hero's king.
With a steady hand, our hero brings the king to G6. Slug's queen reaches F7 and threatens our hero's king.
our hero advances the king from G6 to G5. Check from Slug: the queen plants itself on G8.
Without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the queen to G7, while our hero's king takes E4, leaving F4 behind.
Slug answers by moving the pawn from C5 to C4, and our hero slides the king across the board, from E4 to D5. With dungeon cunning, Slug brings the queen to A7.
With a steady hand, our hero brings the king to E5. Slug gives check with the queen on G7.
our hero advances the pawn from F5 to F6; then slug sets the pawn on B4, watching every square. our hero claims the enemy queen by landing on G7.
From the dark, Slug pushes the king to F7. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Slug's king captures our hero's queen on G8.
our hero slides the king across the board, from E5 to D4, and right after that with dungeon cunning, Slug brings the king to F8. our hero captures the enemy pawn: the king leaps from D4 to C4.
Slug's king advances from F8 to E7. our hero advances the king from C4 to B5. Slug's pawn falls on C3 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from B5 to B6.
From the dark, Slug pushes the king to D6, while our hero's pawn takes B4, leaving B3 behind. Slug answers by moving the king from D6 to E7, and our hero slides the pawn across the board, from B4 to B5.
With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the king to B7, and right after that slug's king advances from E7 to F6.
our hero advances the pawn from B5 to B6; then slug sets the king on E6, watching every square. Without hurry or fear, our hero places the king on B8.
From the dark, Slug pushes the king to D6, and our hero's pawn takes B7, leaving B6 behind. On C1, Slug promotes and gains a reinforcing queen.
our hero slides the king across the board, from B8 to A8. Check from Slug: the queen plants itself on A1.
With a steady hand, our hero brings the king to B8; then slug's queen advances from A1 to E1. our hero advances the king from B8 to C8.
Slug's edge falls on E8 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 0 s
- Moves
- 100
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 21 / 16
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (100 moves) lasted longer than 91% of the games on this floor.