Battle chronicle
our hero draws pieces against Ghoul. The dungeon watches in silence.
Ghoul advances its pawn to C3 and claims our pawn.
Ghoul's edge closes the game: mate against our hero.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
Ghoul advances to C3 and claims our pawn.
our hero advances the pawn from E2 to E4. Ghoul gives check with the queen on G1.
Without hurry or fear, our hero places the king on E2. From the dark, Ghoul pushes the king to F8, and right after that our hero's king takes F3, leaving E2 behind.
Check from Ghoul: the queen plants itself on F2.
our hero slides the king across the board, from F3 to G4, while with dungeon cunning, Ghoul brings the king to E7. With a steady hand, our hero brings the king to H3, and ghoul's pawn advances from C7 to C5.
our hero advances the king from H3 to G4, while ghoul sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on H3.
From the dark, Ghoul pushes the pawn to G5; then our hero's king takes G4, leaving H3 behind. Ghoul answers by moving the queen from F2 to D4.
From G4 to G3, our hero's king swallows Ghoul's pawn.
Check from Ghoul: the queen plants itself on G1.
With a steady hand, our hero brings the king to F3, while ghoul's king advances from E7 to D7. our hero advances the king from F3 to E2, and ghoul sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on D2. In that instant, Backstab: one of Ghoul's pieces vanishes without a trace.
From the dark, Ghoul pushes the queen to G4. our hero's king takes E3, leaving D2 behind; then ghoul answers by moving the knight from F7 to D6.
our hero slides the king across the board, from E3 to F2. With dungeon cunning, Ghoul brings the knight to C8, and with a steady hand, our hero brings the king to E3.
Ghoul's pawn advances from B5 to B4, while our hero advances the king from E3 to D3. Ghoul sets the knight on D6, watching every square.
Without hurry or fear, our hero places the king on E3; then from the dark, Ghoul pushes the pawn to B3. our hero's king takes F2, leaving E3 behind, and right after that ghoul answers by moving the pawn from B3 to B2.
our hero slides the king across the board, from F2 to E3. Ghoul gives check with the queen on G3.
With a steady hand, our hero brings the king to D2. Ghoul's queen reaches G2 and threatens our hero's king.
our hero advances the king from D2 to C3; then ghoul sets the king on B6, watching every square. Without hurry or fear, our hero places the king on B3.
Ghoul's pawn crowns on B1 and a hostile rook is born.
our hero's king takes A3, leaving B3 behind. Ghoul's knight reaches B5 and threatens our hero's king.
our hero slides the king across the board, from A3 to A4. Mate. Ghoul closes the net and our hero falls on C2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 50
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 2 / 1
- First capture
- move 0
- Skills used
- 1
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (50 moves) lasted longer than 69% of the games on this floor.