Battle chronicle
The duel begins: our hero against Ghoul on floor 16.
our hero answers with fury: the king leaps from G3 to H3 and captures the enemy pawn.
Neither our hero nor Ghoul claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Ghoul brings the king to F8. With a steady hand, our hero brings the pawn to E5, and right after that ghoul's king advances from F8 to E7.
our hero advances the king from E1 to E2; then ghoul sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Ghoul pushes the pawn to C5, and our hero's king takes C1, leaving D1 behind. Ghoul answers by moving the pawn from H5 to H4, while our hero slides the king across the board, from C1 to B1.
Check from Ghoul: the pawn plants itself on A2.
our hero captures the enemy pawn: the king leaps from B1 to A2.
Ghoul's pawn advances from D6 to D5. our hero advances the king from A2 to B3. Ghoul's knight reaches D4 and threatens our hero's king.
Without hurry or fear, our hero places the king on C3. From the dark, Ghoul pushes the pawn to H3, while our hero's king takes D3, leaving C3 behind.
Ghoul answers by moving the knight from D4 to C6, and our hero slides the king across the board, from D3 to E3. A cruel blow: Ghoul's knight captures our hero's pawn on E5.
With a steady hand, our hero brings the king to F4, and right after that ghoul's knight advances from E5 to C4. our hero advances the king from F4 to G3; then ghoul sets the pawn on D4, watching every square.
our hero claims the enemy pawn by landing on H3.
From the dark, Ghoul pushes the pawn to D3, and our hero's king takes G3, leaving H3 behind. Ghoul answers by moving the knight from C4 to A3, while our hero slides the king across the board, from G3 to F2.
With dungeon cunning, Ghoul brings the pawn to D2. With a steady hand, our hero brings the king to E2; then ghoul's knight advances from A3 to C4.
our hero advances the king from E2 to D1, and right after that ghoul sets the king on F8, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Ghoul pushes the pawn to A5, while our hero's king takes C3, leaving C2 behind. From the shadows, Backstab. Ghoul loses a piece to our hero's blade.
Ghoul answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the king leaps from C3 to D2.
With dungeon cunning, Ghoul brings the pawn to B5, and right after that with a steady hand, our hero brings the king to C2. Ghoul's pawn advances from F7 to F5; then our hero advances the king from C2 to B2.
Ghoul sets the king on G8, watching every square. Without hurry or fear, our hero places the king on A3. In that instant, Backstab: one of Ghoul's pieces vanishes without a trace.
From the dark, Ghoul pushes the pawn to B6, while our hero's king takes B3, leaving A3 behind. Ghoul answers by moving the king from G8 to H8.
our hero slides the king across the board, from B3 to C3. Ghoul's pawn reaches B4 and threatens our hero's king.
With a steady hand, our hero brings the king to C4, and right after that ghoul's king advances from H8 to G8. our hero advances the king from C4 to B5.
Ghoul sets the king on H8, watching every square. our hero captures the enemy pawn: the king leaps from B5 to B6.
From the dark, Ghoul pushes the pawn to B3. our hero claims the enemy pawn by landing on C5.
Ghoul answers by moving the pawn from F5 to F4. our hero slides the king across the board, from C5 to B4. our hero activates Backstab and silently removes a threat from Ghoul.
With dungeon cunning, Ghoul brings the pawn to F3; then with a steady hand, our hero brings the king to C3. Ghoul's king advances from H8 to G7.
our hero advances the king from C3 to D2, and ghoul sets the pawn on F2, watching every square. Without hurry or fear, our hero places the king on E2.
our hero activates Backstab and silently removes a threat from Ghoul.
The duel ends in a draw: our hero and Ghoul withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 67
- How it ended
- draw
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 5 / 1
- First capture
- move 6
- Skills used
- 4
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 82% of the games on this floor.