Battle chronicle
The duel begins: our hero against Ghoul on floor 16.
With an adventurer's precision, our hero takes the rival queen on H4.
Draw. The dungeon keeps the names of our hero and Ghoul.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Ghoul sets the rook on C6, watching every square. our hero claims the enemy pawn by landing on D4.
From the dark, Ghoul pushes the rook to C5. our hero captures the enemy pawn: the pawn leaps from D4 to E5.
Ghoul's queen reaches A5 and threatens our hero's king.
our hero slides the king across the board, from E1 to D1. Check from Ghoul: the rook plants itself on D5.
With a steady hand, our hero brings the king to C2; then ghoul's knight advances from F7 to D6. our hero claims the enemy pawn by landing on F6.
Ghoul sets the rook on D4, watching every square. our hero captures the enemy pawn: the pawn leaps from F6 to G7.
From the dark, Ghoul pushes the knight to C8. our hero's pawn crowns on G8 and becomes a queen.
Ghoul answers by moving the king from E8 to D7. our hero captures the enemy pawn: the queen leaps from G8 to G3.
With dungeon cunning, Ghoul brings the rook to D6. With a steady hand, our hero brings the king to B2. Check from Ghoul: the queen plants itself on B4.
our hero advances the queen from G3 to B3. Ghoul gives check with the queen on D4.
Without hurry or fear, our hero places the queen on C3. From the dark, Ghoul pushes the queen to E4, and our hero's king takes B3, leaving B2 behind.
Ghoul answers by moving the queen from E4 to F5, while our hero slides the queen across the board, from C3 to A5. After toppling the knight on B1, Ghoul threatens our hero's king.
With a steady hand, our hero brings the king to A3. Ghoul's queen reaches A1 and threatens our hero's king.
our hero advances the king from A3 to B4. In that instant, Backstab: one of Ghoul's pieces vanishes without a trace.
Check from Ghoul: the queen plants itself on D4.
Without hurry or fear, our hero places the king on B3. Ghoul gives check with the rook on B6.
our hero claims the enemy rook by landing on B6.
Ghoul answers by moving the queen from D4 to H4; then our hero slides the queen across the board, from B6 to B4. With dungeon cunning, Ghoul brings the knight to D6.
our hero claims the enemy queen by landing on H4.
Ghoul's pawn advances from C7 to C5; then our hero advances the queen from H4 to C4. Ghoul sets the king on C8, watching every square.
our hero captures the pawn on C5 and leaves Ghoul in check.
From the dark, Ghoul pushes the king to B8. our hero captures the knight on D6 and leaves Ghoul in check.
Ghoul answers by moving the king from B8 to A7, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Ghoul brings the king to B7; then with a steady hand, our hero brings the pawn to E5.
Ghoul's king advances from B7 to A7, and right after that our hero advances the pawn from E5 to E6. Ghoul sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on E7, while from the dark, Ghoul pushes the king to B7. our hero's pawn crowns on E8 and becomes a queen.
Ghoul answers by moving the king from B7 to A7. From E7, our hero's queen forces Ghoul to defend.
With dungeon cunning, Ghoul brings the king to A8. Check: our hero tightens the net by bringing the queen to E8.
Ghoul's king advances from A8 to A7. our hero gives check with the queen on E7.
Ghoul sets the king on A8, watching every square. From E8, our hero's queen forces Ghoul to defend.
From the dark, Ghoul pushes the king to B7. Check: our hero tightens the net by bringing the queen to E7.
Ghoul answers by moving the king from B7 to C8. our hero gives check with the queen on F8.
With dungeon cunning, Ghoul brings the king to B7. From G7, our hero's queen forces Ghoul to defend.
Ghoul's king advances from B7 to C8. Check: our hero tightens the net by bringing the queen to H8.
Ghoul sets the king on B7, watching every square. our hero gives check with the queen on H7.
From the dark, Ghoul pushes the king to A8. From H8, our hero's queen forces Ghoul to defend.
Ghoul answers by moving the king from A8 to A7; then our hero slides the queen across the board, from D6 to H6. With dungeon cunning, Ghoul brings the king to B7.
our hero gives check with the queen on H7.
Ghoul's king advances from B7 to A8. From H8, our hero's queen forces Ghoul to defend.
Ghoul sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to H7.
From the dark, Ghoul pushes the king to A8. our hero gives check with the queen on H8.
Ghoul answers by moving the king from A8 to A7. From H7, our hero's queen forces Ghoul to defend.
With dungeon cunning, Ghoul brings the king to B8; then with a steady hand, our hero brings the king to C4. Ghoul's king advances from B8 to A8, and right after that our hero advances the king from C4 to D5.
Ghoul sets the king on B8, watching every square. Without hurry or fear, our hero places the king on E6, while from the dark, Ghoul pushes the king to C8.
our hero's king takes F7, leaving E6 behind, and ghoul answers by moving the king from C8 to C7. our hero gives check with the king on F8.
With dungeon cunning, Ghoul brings the king to B8, and right after that with a steady hand, our hero brings the king to E7. Ghoul's king advances from B8 to A8; then our hero advances the king from E7 to E8.
Ghoul sets the king on B8, watching every square. Without hurry or fear, our hero places the king on F8, and from the dark, Ghoul pushes the king to A8.
our hero's king takes G8, leaving F8 behind, while ghoul answers by moving the king from A8 to B8. our hero slides the king across the board, from G8 to H8.
With dungeon cunning, Ghoul brings the king to C8; then with a steady hand, our hero brings the queen to G7. Ghoul's king advances from C8 to B8.
From G8, our hero's queen forces Ghoul to defend.
Ghoul sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to G7.
From the dark, Ghoul pushes the king to A8. our hero gives check with the queen on G8.
Ghoul answers by moving the king from A8 to A7. From G7, our hero's queen forces Ghoul to defend.
With dungeon cunning, Ghoul brings the king to B8. Check: our hero tightens the net by bringing the queen to G8.
Ghoul's king advances from B8 to A7.
Neither our hero nor Ghoul claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 35 s
- Moves
- 120
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 24 / 3
- First capture
- move 0
- Skills used
- 1
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (120 moves) lasted longer than 96% of the games on this floor.