Battle chronicle

The duel begins: our hero against Ghoul on floor 16.

Ghoul advances its pawn to A4 and claims our queen.

Draw. The dungeon keeps the names of our hero and Ghoul.

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The battle, move by move

our hero captures the enemy pawn: the queen leaps from D1 to A4.

A cruel blow: Ghoul's pawn captures our hero's queen on A4.

our hero advances the pawn from B2 to B3, and right after that ghoul sets the pawn on C5, watching every square. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

From the shadows, Backstab. Ghoul loses a piece to our hero's blade.

From the dark, Ghoul pushes the king to F8. our hero's pawn takes A5, leaving A4 behind, and ghoul answers by moving the pawn from H5 to H4.

our hero captures the enemy pawn: the pawn leaps from A5 to B6.

Ghoul gives check with the queen on A5.

With a steady hand, our hero brings the king to D1. Ghoul's queen advances from A5 to A7.

our hero captures the enemy queen: the pawn leaps from B6 to A7.

In that instant, Backstab: one of Ghoul's pieces vanishes without a trace.

Ghoul sets the pawn on D5, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Ghoul pushes the king to G7. our hero captures the enemy pawn: the queen leaps from A8 to D5.

Ghoul answers by moving the king from G7 to G8. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Ghoul brings the pawn to H3. With a steady hand, our hero brings the queen to F2, and right after that ghoul's king advances from G8 to G7.

our hero advances the pawn from E2 to E4. Ghoul sets the pawn on H2, watching every square. our hero captures the enemy pawn: the queen leaps from F2 to H2.

From the dark, Ghoul pushes the king to F8. From H6, our hero's bishop forces Ghoul to defend.

Ghoul answers by moving the king from F8 to E7. our hero slides the queen across the board, from H2 to H5, and right after that with dungeon cunning, Ghoul brings the king to E6.

With a steady hand, our hero brings the queen to G5; then ghoul's king advances from E6 to D6. our hero advances the queen from G5 to H5.

Ghoul sets the king on D7, watching every square. our hero captures the pawn on F7 and leaves Ghoul in check.

From the dark, Ghoul pushes the king to C8, while our hero's pawn takes E5, leaving E4 behind. Ghoul answers by moving the king from C8 to B8.

our hero slides the pawn across the board, from E5 to E6; then with dungeon cunning, Ghoul brings the king to A8. With a steady hand, our hero brings the pawn to E7, and right after that ghoul's king advances from A8 to B7.

our hero's pawn crowns on E8 and becomes a queen.

Ghoul sets the king on A6, watching every square, while without hurry or fear, our hero places the queen on F5. From the dark, Ghoul pushes the king to B6, and our hero's queen takes F7, leaving E8 behind.

Ghoul answers by moving the king from B6 to A6. our hero slides the knight across the board, from B1 to A3, and right after that with dungeon cunning, Ghoul brings the king to B6.

With a steady hand, our hero brings the knight to B5; then ghoul's king advances from B6 to C6. Check: our hero tightens the net by bringing the knight to A7.

Ghoul sets the king on B6, watching every square, and without hurry or fear, our hero places the knight on B5. From the dark, Ghoul pushes the king to A5.

From A7, our hero's knight forces Ghoul to defend.

Ghoul answers by moving the king from A5 to A6. our hero slides the knight across the board, from A7 to B5; then with dungeon cunning, Ghoul brings the king to A5.

our hero gives check with the knight on A3.

Ghoul's king advances from A5 to A4, and our hero advances the queen from F5 to F3. Ghoul sets the king on B4, watching every square.

Check: our hero tightens the net by bringing the queen to F4.

From the dark, Ghoul pushes the king to A5. our hero gives check with the queen on F5.

Ghoul answers by moving the king from A5 to A6. our hero slides the knight across the board, from A3 to C4, and right after that with dungeon cunning, Ghoul brings the king to A7.

With a steady hand, our hero brings the knight to B6; then ghoul's king advances from A7 to A6. our hero advances the queen from F5 to F6.

Ghoul sets the king on B5, watching every square, and without hurry or fear, our hero places the bishop on C1. From the dark, Ghoul pushes the king to A6, while our hero's bishop takes A3, leaving C1 behind.

Ghoul answers by moving the king from A6 to B5. our hero slides the bishop across the board, from A3 to D6; then with dungeon cunning, Ghoul brings the king to A5.

With a steady hand, our hero brings the knight to A8, and right after that ghoul's king advances from A5 to A6. our hero advances the knight from A8 to B6.

Ghoul sets the king on A5, watching every square. our hero gives check with the bishop on B4.

From the dark, Ghoul pushes the king to B5, and our hero's knight takes A4, leaving B6 behind. Ghoul's king falls on B4 and tears the bishop from our hero.

our hero slides the knight across the board, from A4 to B6, and right after that with dungeon cunning, Ghoul brings the king to A5. our hero gives check with the queen on F5.

Ghoul's king advances from A5 to A6, while our hero advances the queen from F6 to C6. Ghoul sets the king on A7, watching every square.

Check: our hero tightens the net by bringing the queen to F7.

From the dark, Ghoul pushes the king to A6, while our hero's queen takes F6, leaving F7 behind. Ghoul answers by moving the king from A6 to A7.

our hero slides the knight across the board, from B6 to A8; then with dungeon cunning, Ghoul brings the king to B8. Check: our hero tightens the net by bringing the queen to B6.

Ghoul's king advances from B8 to C8. our hero gives check with the queen on C6.

Ghoul sets the king on B8, watching every square. From B5, our hero's queen forces Ghoul to defend.

From the dark, Ghoul pushes the king to C8. Check: our hero tightens the net by bringing the queen to C5.

Ghoul answers by moving the king from C8 to D7. our hero gives check with the queen on D4.

With dungeon cunning, Ghoul brings the king to C8. From C4, our hero's queen forces Ghoul to defend.

Ghoul's king advances from C8 to D7. Check: our hero tightens the net by bringing the queen to D4.

Ghoul sets the king on C8, watching every square. our hero gives check with the queen on F8.

From the dark, Ghoul pushes the king to B7. From B4, our hero's queen forces Ghoul to defend.

Ghoul answers by moving the king from B7 to A6. Check: our hero tightens the net by bringing the knight to C7.

With dungeon cunning, Ghoul brings the king to A7. our hero gives check with the knight on B5.

Ghoul's king advances from A7 to A6, and our hero advances the knight from B5 to A3. Ghoul sets the king on A7, watching every square.

Check: our hero tightens the net by bringing the knight to B5.

From the dark, Ghoul pushes the king to B7. our hero gives check with the knight on D6.

Ghoul answers by moving the king from B7 to A7. From C8, our hero's knight forces Ghoul to defend.

With dungeon cunning, Ghoul brings the king to A8. Check: our hero tightens the net by bringing the knight to B6.

Ghoul's king advances from A8 to B7. our hero gives check with the knight on D7.

Ghoul sets the king on A7, watching every square, and without hurry or fear, our hero places the knight on B8. From the dark, Ghoul pushes the king to A8.

Check: our hero tightens the net by bringing the knight to A6.

Ghoul answers by moving the king from A8 to A7. our hero slides the knight across the board, from A6 to C7.

Neither our hero nor Ghoul claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 7 s
Moves
139
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
16 / 12
First capture
move 0
Skills used
2

Floor 16 statistics

Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.

This game (139 moves) lasted longer than 99% of the games on this floor.

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