Battle chronicle
A new legend is written: our hero challenges Gelatin on floor 7.
A cruel blow: Gelatin's bishop captures our hero's queen on E5.
The duel ends in a draw: our hero and Gelatin withdraw.
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The battle, move by move
our hero claims the enemy rook by landing on F4.
Gelatin's bishop falls on F4 and tears the bishop from our hero.
our hero captures the enemy pawn: the rook leaps from A1 to A4.
A cruel blow: Gelatin's bishop captures our hero's pawn on H2.
Without hurry or fear, our hero places the knight on F3. From the dark, Gelatin pushes the pawn to B5. our hero captures the enemy pawn: the rook leaps from A4 to A6.
Gelatin answers by moving the bishop from H2 to C7. our hero gives check with the rook on A8.
With dungeon cunning, Gelatin brings the king to F7. With a steady hand, our hero brings the rook to A7.
Gelatin gives check with the bishop on G3.
our hero advances the king from E1 to E2, and right after that gelatin sets the knight on G4, watching every square. our hero captures the pawn on D7 and leaves Gelatin in check.
From the dark, Gelatin pushes the king to F6, while our hero's knight takes D2, leaving F3 behind. Gelatin answers by moving the bishop from G3 to F4.
Check: our hero tightens the net by bringing the knight to E4.
With dungeon cunning, Gelatin brings the king to G6. our hero claims the enemy pawn by landing on C5.
Gelatin's bishop advances from F4 to C7. our hero advances the knight from C5 to E6; then gelatin sets the bishop on B8, watching every square.
our hero claims the enemy pawn by landing on G7.
From the dark, Gelatin pushes the knight to F6, and our hero's knight takes E6, leaving G7 behind. A cruel blow: Gelatin's knight captures our hero's rook on D7.
our hero slides the king across the board, from E2 to F3. Gelatin gives check with the knight on E5.
With a steady hand, our hero brings the king to F4. Gelatin's knight reaches C4 and threatens our hero's king.
our hero claims the enemy knight by landing on G4.
Check from Gelatin: the pawn plants itself on H5.
Without hurry or fear, our hero places the king on H4. From the dark, Gelatin pushes the pawn to B3, while our hero's knight takes C5, leaving E6 behind.
Gelatin answers by moving the knight from C4 to D2. our hero captures the enemy pawn: the knight leaps from C5 to B3.
Check from Gelatin: the knight plants itself on F3.
With a steady hand, our hero brings the king to H3, and right after that gelatin's knight advances from F3 to E1. our hero advances the knight from B3 to D4; then gelatin sets the bishop on E5, watching every square.
our hero claims the enemy pawn by landing on B5.
From the dark, Gelatin pushes the bishop to F6, and our hero's pawn takes B3, leaving B2 behind. Gelatin answers by moving the knight from E1 to G2.
our hero claims the enemy knight by landing on G2.
With dungeon cunning, Gelatin brings the king to F5. our hero gives check with the knight on D6.
Gelatin's king advances from F5 to G5. our hero advances the pawn from B3 to B4, and right after that gelatin sets the bishop on A1, watching every square.
Without hurry or fear, our hero places the pawn on B5. From the dark, Gelatin pushes the king to F4, while our hero's pawn takes B6, leaving B5 behind.
Gelatin answers by moving the bishop from A1 to F6, and our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Gelatin brings the king to E5.
Check: our hero tightens the net by bringing the knight to C4.
Gelatin's king advances from E5 to F5. our hero's pawn crowns on B8 and becomes a queen.
Gelatin sets the bishop on C3, watching every square. From E5, our hero's queen forces Gelatin to defend.
Gelatin's bishop falls on E5 and tears the queen from our hero.
our hero captures the enemy bishop: the knight leaps from C4 to E5.
Gelatin answers by moving the king from F5 to E6, while our hero slides the knight across the board, from E5 to G6. With dungeon cunning, Gelatin brings the king to D5.
With a steady hand, our hero brings the king to G3; then gelatin's king advances from D5 to D6. our hero advances the king from G3 to H4, and right after that gelatin sets the king on D7, watching every square.
our hero captures the enemy pawn: the king leaps from H4 to H5.
Draw. The dungeon keeps the names of our hero and Gelatin.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 75
- How it ended
- draw
- Captures (hero / opponent)
- 12 / 4
- Material captured (hero / opponent)
- 22 / 18
- First capture
- move 0
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 78% of the games on this floor.