Battle chronicle

In the depths of Sewers, our hero faces Gelatin.

With an adventurer's precision, our hero takes the rival rook on D2.

Gelatin falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero advances the pawn from E2 to E3, and gelatin sets the rook on G4, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Gelatin pushes the rook to G2, and right after that our hero's pawn takes E4, leaving E3 behind. Gelatin answers by moving the knight from H7 to G5; then our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Gelatin brings the knight to E6. With a steady hand, our hero brings the pawn to C4, and gelatin's rook advances from G2 to D2.

A clean strike: our hero's bishop topples the rook on D2.

Gelatin sets the bishop on E5, watching every square, and right after that without hurry or fear, our hero places the rook on B1. From the dark, Gelatin pushes the king to D8; then our hero's king takes F2, leaving E1 behind.

Gelatin answers by moving the pawn from G7 to G5, and right after that our hero slides the king across the board, from F2 to E3. With dungeon cunning, Gelatin brings the knight to C7.

With a steady hand, our hero brings the pawn to B3. In that instant, Backstab: one of Gelatin's pieces vanishes without a trace.

Check from Gelatin: the bishop plants itself on D4.

our hero advances the king from E3 to E2; then gelatin sets the knight on H5, watching every square. A clean strike: our hero's pawn topples the pawn on A4.

From the dark, Gelatin pushes the knight to A8. From B1 to B6, our hero's rook swallows Gelatin's pawn.

In that instant, Backstab: one of Gelatin's pieces vanishes without a trace.

Gelatin answers by moving the king from D8 to C7. A clean strike: our hero's rook topples the pawn on H6.

Gelatin gives check with the knight on F4.

With a steady hand, our hero brings the king to E1, while gelatin's pawn advances from D7 to D6. A clean strike: our hero's bishop topples the knight on F4.

Gelatin advances to F4 and claims our bishop.

Without hurry or fear, our hero places the pawn on A5. From the dark, Gelatin pushes the king to C6, and right after that our hero's pawn takes A6, leaving A5 behind.

Gelatin answers by moving the knight from A8 to C7. our hero slides the pawn across the board, from A6 to A7, while with dungeon cunning, Gelatin brings the king to B7.

With a steady hand, our hero brings the rook to H7, and gelatin's king advances from B7 to C8. our hero advances the pawn from A2 to A4.

Gelatin's bishop reaches C3 and threatens our hero's king.

Without hurry or fear, our hero places the king on D1. From the dark, Gelatin pushes the bishop to B4; then our hero's king takes C2, leaving D1 behind.

Gelatin answers by moving the knight from C7 to B5. our hero slides the king across the board, from C2 to B3. Gelatin advances to A7 and claims our pawn.

With a steady hand, our hero brings the pawn to D4, while gelatin's bishop advances from B4 to D2. A clean strike: our hero's pawn topples the pawn on C5.

Gelatin sets the bishop on E3, watching every square. From C5 to D6, our hero's pawn swallows Gelatin's pawn.

From the dark, Gelatin pushes the bishop to C5. our hero gives check with the pawn on D7.

Gelatin answers by moving the king from C8 to B7. Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Gelatin brings the king to A6. With a steady hand, our hero brings the queen to D5, and gelatin's king advances from A6 to B6.

our hero advances the pawn from E4 to E5. Gelatin sets the knight on C8, watching every square. From H6, our hero's rook forces Gelatin to defend.

From the dark, Gelatin pushes the king to A5. our hero delivers the final mate from C5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 22 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
16 / 4
First capture
move 5
Skills used
2

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 63% of the games on this floor.

More from floor 7