Battle chronicle
The duel begins: our hero against Gelatin on floor 7.
With an adventurer's precision, our hero takes the rival rook on E4.
Gelatin falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A4.
Gelatin answers by moving the rook from F4 to C4, while our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Gelatin brings the knight to F8.
our hero captures the enemy pawn: the rook leaps from A4 to A6.
Gelatin's king advances from E8 to F7. our hero claims the enemy pawn by landing on B6.
Gelatin sets the knight on D5, watching every square. our hero captures the enemy bishop: the rook leaps from B6 to D6.
From the dark, Gelatin pushes the knight to E3, while our hero's knight takes F3, leaving G1 behind. Gelatin answers by moving the rook from C4 to E4, and our hero slides the knight across the board, from F3 to D2.
With dungeon cunning, Gelatin brings the king to E7. With a steady hand, our hero brings the rook to D3, and right after that gelatin's knight advances from F8 to G6.
our hero captures the enemy rook: the knight leaps from D2 to E4.
Gelatin sets the pawn on B3, watching every square. our hero claims the enemy knight by landing on E3.
From the dark, Gelatin pushes the pawn to D5. our hero captures the pawn on C5 and leaves Gelatin in check.
Gelatin answers by moving the king from E7 to D6, while our hero slides the bishop across the board, from B2 to A3. With dungeon cunning, Gelatin brings the knight to F4.
our hero captures the enemy pawn: the rook leaps from E3 to B3.
Check from Gelatin: the knight plants itself on G2.
our hero advances the king from E1 to F2, and right after that gelatin sets the knight on F4, watching every square. Check: our hero tightens the net by bringing the knight to D3.
From the dark, Gelatin pushes the king to D7. our hero claims the enemy knight by landing on F4.
Gelatin answers by moving the pawn from G7 to G5. our hero captures the enemy pawn: the knight leaps from F4 to D5.
With dungeon cunning, Gelatin brings the king to E6. With a steady hand, our hero brings the knight to E3, and right after that gelatin's king advances from E6 to F6.
our hero advances the pawn from H2 to H3; then gelatin sets the king on E6, watching every square. From B6, our hero's rook forces Gelatin to defend.
From the dark, Gelatin pushes the king to F7. our hero captures the enemy pawn: the rook leaps from B6 to H6.
Gelatin answers by moving the king from F7 to G8, while our hero slides the knight across the board, from E3 to F5. With dungeon cunning, Gelatin brings the pawn to G4.
our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Gelatin's king advances from G8 to F7. our hero advances the pawn from G4 to G5, and right after that gelatin sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Gelatin pushes the king to D7, while our hero's pawn takes G7, leaving G6 behind.
Gelatin answers by moving the king from D7 to C8. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Gelatin brings the king to D7. our hero gives check with the queen on G7.
Gelatin's king advances from D7 to D8. Mate. our hero's rook on H8 leaves Gelatin with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 25 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 0
- Material captured (hero / opponent)
- 22 / 0
- First capture
- move 0
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 53% of the games on this floor.