Battle chronicle
In the depths of Sewers, our hero faces Gelatin.
our hero answers with fury: the bishop leaps from C7 to B6 and captures the enemy rook.
In the end, our hero delivers checkmate and Gelatin flees the board.
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The battle, move by move
From C1 to G5, our hero's bishop swallows Gelatin's pawn.
Gelatin captures the rook on A1 and puts our hero in check.
our hero slides the king across the board, from E1 to F2, while with dungeon cunning, Gelatin brings the rook to A2. From E2 to F3, our hero's pawn swallows Gelatin's pawn.
Gelatin captures the pawn on B2 and puts our hero in check.
our hero advances the king from F2 to E3, while gelatin sets the knight on E5, watching every square. From F3 to E4, our hero's pawn swallows Gelatin's pawn.
From the dark, Gelatin pushes the king to D7; then our hero's knight takes F3, leaving G1 behind. Check from Gelatin: the knight plants itself on F5.
From E4 to F5, our hero's pawn swallows Gelatin's knight.
our hero activates Backstab and silently removes a threat from Gelatin.
With dungeon cunning, Gelatin brings the rook to B1. By taking the bishop on E6, our hero drives Gelatin into check.
Gelatin advances to E6 and claims our pawn.
our hero gives check with the knight on D4.
Gelatin sets the king on D5, watching every square. Without hurry or fear, our hero places the bishop on D8, and right after that from the dark, Gelatin pushes the pawn to B5.
our hero's bishop takes B6, leaving D8 behind. Gelatin's rook reaches E1 and threatens our hero's king.
our hero slides the king across the board, from E3 to D2. With dungeon cunning, Gelatin brings the rook to E4. From D4 to B3, our hero's knight swallows Gelatin's pawn.
Gelatin's rook advances from E4 to C4, while our hero advances the king from D2 to D3. Gelatin sets the rook on A4, watching every square.
Without hurry or fear, our hero places the knight on D4; then from the dark, Gelatin pushes the rook to A6. our hero's bishop takes C7, leaving B6 behind, and right after that gelatin answers by moving the rook from A6 to B6.
From C7 to B6, our hero's bishop swallows Gelatin's rook.
With dungeon cunning, Gelatin brings the pawn to B4, while with a steady hand, our hero brings the knight to B3. Gelatin's king advances from D5 to D6.
From C5, our hero's bishop forces Gelatin to defend.
Gelatin sets the king on E5, watching every square. A clean strike: our hero's bishop topples the pawn on B4.
From the dark, Gelatin pushes the pawn to G5. our hero's bishop takes E7, leaving B4 behind; then gelatin answers by moving the king from E5 to F5.
From D4, our hero's knight forces Gelatin to defend.
With dungeon cunning, Gelatin brings the king to E5. From E7 to G5, our hero's bishop swallows Gelatin's pawn.
Gelatin's king advances from E5 to D5, while our hero advances the pawn from H2 to H4. Gelatin sets the king on E5, watching every square.
By taking the pawn on C6, our hero drives Gelatin into check.
From the dark, Gelatin pushes the king to D5. Check: our hero tightens the net by bringing the knight to E7.
Gelatin answers by moving the king from D5 to E5, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Gelatin brings the king to E6, while with a steady hand, our hero brings the pawn to H6.
Gelatin's king advances from E6 to F7, and our hero advances the pawn from H6 to H7. Gelatin sets the king on E8, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Gelatin pushes the king to D7. From D4, our hero's queen forces Gelatin to defend.
Gelatin answers by moving the king from D7 to E6. our hero delivers the final mate from D5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 40 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 18 / 7
- First capture
- move 0
- Skills used
- 1
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 61% of the games on this floor.